Great to see! Greetings from one of the frozen parts of Canada :)
Thanks for the intro and looking forward to what you guys can do!
Cheers - Len
On 4/19/2012 8:26 AM, Adam Sale wrote:
Hey guys.. Its nice to hear of the new names that will be taking
Softimage forward over the coming years.
Welcome aboard, though you've been on board for some time now :-)
A.
On Thu, Apr 19, 2012 at 7:04 AM, Eric Cosky <e...@cosky.com
<mailto:e...@cosky.com>> wrote:
:)
BTW I didn't mean to imply the old guard doesn't do everything
they can to
make Softimage as good as possible, more of a comment on team
dynamics that
seem to happen with any long term project. I used to think working
on a game
for 3 to 5 years was long term but wow, the people working on
Softimage for
8+ years should get a medal or something. It says a lot about the
company
that the people moving on are just changing roles and are still
going to be
available to help out when needed, even if that just means being
available
for the occasional question.
-----Original Message-----
From: softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>
[mailto:softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Brent
McPherson
Sent: Thursday, April 19, 2012 6:51 AM
To: softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
Subject: RE: Intro to the new team (was RE: Softimage development)
Don't worry. I'm sure they'll stop fixing the long standing
requests after
the *honeymoon* period is over! ;-)
--
Brent
-----Original Message-----
From: softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>
[mailto:softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of
Eric Cosky
Sent: 19 April 2012 14:40
To: softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
Subject: RE: Intro to the new team (was RE: Softimage development)
Welcome!
Changes to teams can be a good, sometimes great, thing.
I know people use Softimage for all kinds of things but personally
I became
a Softimage user because it seemed to be the most game-dev focused
of the
big 3 so I am glad to see people from the game industry join the
team. Not
because I expect Softimage to change focus or anything, I'm
thinking it
might bring new ideas and perspectives to old tasks and processes
that maybe
could be better. Game dev programmers tend to be very passionate
about their
work and IMHO it can only mean good things for Softimage to be pulling
experience from the game industry.
Also, if it is anything like most places I've worked, new team
members are
often happy get their feet wet by fixing long standing "easy" bugs
that have
been neglected for way too long (MOTOR null pointer crashes
anyone?) because
the experienced people didn't want to be distracted from the cool
new stuff
they want/need to do to keep the job interesting.
I'd love to visit Singapore :)
-----Original Message-----
From: softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>
[mailto:softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of
Chun-Pong Yu
Sent: Thursday, April 19, 2012 3:14 AM
To: softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
Subject: RE: Intro to the new team (was RE: Softimage development)
Luc-Eric's comments are a good segway for me to introduce some
members of
the new team and what they're working on. We've been lurking on
the list so
far, and have been amazed by the passion of most in the community for
Softimage and will support it as best as we can. Now that Luc-Eric,
Guillaume LaForge, Guillaume Laferriere, etc. have moved to the
Maya team,
we'll be participating more actively especially when there're
technical
issues reported.
We're all based in Singapore btw (so the comments on durians were
apt) where
the cost of labour isn't that much different from Montreal and
certainly
much higher (3x?) than in China. And there're more people in the
team than
there were in Montreal two years ago. Moreover, folks like JF,
Francis,
David, Manny, Graham, etc. are still around (the first 3 are in
fact still
developing enhancements and bug fixes for customers). Hence
Autodesk is
still investing in the Softimage since guess what? Soft still
makes money
for the company.
It's true that the team doesn't know the code as well as Luc-Eric
and team
but that's not to say that we're newbies to software development, 3D
graphics, simulations, rendering, etc. either. Sure, we don't
have the
10-15 year histories with Soft that the "old" team had, but we're
happy to
say that they're still around (even many from the acquisition who
eventually
moved to other Autodesk teams) and still helping out when there's
a need.
But that should go down as we become more familiar with the code.
So here goes:
Hsiao Ming Chia - Core, Ref Models. From NVIDIA, worked on games
middleware
and runtime engines for 8 yrs.
Yury Khmel - Core, ICE, FaceRobot. 12+ years, last 5 as an
architect in
games development.
John Tensuan - Rendering, Data Management. Last in Ubisoft doing
rendering
and engine systems.
Ho Chung Nguyen - ICE, Simulation. Wrote core libraries for math,
physics
simulation, rendering while at LucasArts.
Joany Yang - UI, SDK. Mainly engaged in UI projects using COM,
MFC, C++,
etc while at another team at Autodesk.
Me? I just manage the team so am the "overhead" :-)
If you're ever in Singapore, we'd love to meet you.
Regards,
Chun Pong
-----Original Message-----
From: softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>
[mailto:softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of
Luc-Eric
Rousseau
Sent: Wednesday, 18 April, 2012 10:38 PM
To: softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
Subject: Re: Softimage development
On Wed, Apr 18, 2012 at 3:26 AM, Mirko Jankovic
<mirko.janko...@aeonproduction.com
<mailto:mirko.janko...@aeonproduction.com>> wrote:
> It is a bit bad that even after so many concerns displayed from
> customer about Softimage and AD's plans for it, that not a single
> official line of word was put out.
> Is it so hard to let people know what is going on and where does it
> all lead?
Actually, you're getting a lot of official information right here
in this
thread.
None of us moving to the new Maya FX Montreal team, which is led
by me, are
really doing it to quit Softimage, it's just a natural evolution
of thing.
As written previously, this was planned and we've been hiring and
training a
whole lot of new group of great people to work on Softimage.
So what does that mean? Well first it means that Autodesk is
committed to
continuing the development of Softimage - otherwise we wouldn't be
spending
so much effort building a new team. We worked a lot on this!
I interviewed every single one of these guys - and some we rejected.
The new guys have backgrounds in game production, real time
shader, physics,
etc. They're bring new ideas and skills.
And it also means that Autodesk is renewing its effort on the Maya
FX's
toolset, which is not super interesting to you guys obviously, but
is that a
thing that makes sense.
It's hard to leave Softimage, but it's also hard to not get
excited with the
new projects. We're going to Digital Domain and ILM this week
with Duncan.
New experiences! If we can just stop hitting the S key to orbit
the camera,
everything will be fine.
--
_________________________________________________
Len Krenzler - Creative Control Media Productions
Phone: 780.463.3126
www.creativecontrol.ca - l...@creativecontrol.ca