So is there a Montral team still? Or is it over? Em 19 de abril de 2012 13:58, Christian Gotzinger <cgo...@googlemail.com>escreveu:
> Hello and welcome! > > Thank you for introducing yourself and the team. It really feels good to > know that you guys are out there, and that you're a bigger team than team > Montreal. > > > > On Thu, Apr 19, 2012 at 12:14 PM, Chun-Pong Yu > <chun-pong...@autodesk.com>wrote: > >> Luc-Eric's comments are a good segway for me to introduce some members of >> the new team and what they're working on. We've been lurking on the list >> so far, and have been amazed by the passion of most in the community for >> Softimage and will support it as best as we can. Now that Luc-Eric, >> Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team, >> we'll be participating more actively especially when there're technical >> issues reported. >> >> We're all based in Singapore btw (so the comments on durians were apt) >> where the cost of labour isn't that much different from Montreal and >> certainly much higher (3x?) than in China. And there're more people in the >> team than there were in Montreal two years ago. Moreover, folks like JF, >> Francis, David, Manny, Graham, etc. are still around (the first 3 are in >> fact still developing enhancements and bug fixes for customers). Hence >> Autodesk is still investing in the Softimage since guess what? Soft still >> makes money for the company. >> >> It's true that the team doesn't know the code as well as Luc-Eric and >> team but that's not to say that we're newbies to software development, 3D >> graphics, simulations, rendering, etc. either. Sure, we don't have the >> 10-15 year histories with Soft that the "old" team had, but we're happy to >> say that they're still around (even many from the acquisition who >> eventually moved to other Autodesk teams) and still helping out when >> there's a need. But that should go down as we become more familiar with >> the code. >> >> So here goes: >> >> Hsiao Ming Chia - Core, Ref Models. From NVIDIA, worked on games >> middleware and runtime engines for 8 yrs. >> Yury Khmel - Core, ICE, FaceRobot. 12+ years, last 5 as an architect in >> games development. >> John Tensuan - Rendering, Data Management. Last in Ubisoft doing >> rendering and engine systems. >> Ho Chung Nguyen - ICE, Simulation. Wrote core libraries for math, >> physics simulation, rendering while at LucasArts. >> Joany Yang - UI, SDK. Mainly engaged in UI projects using COM, MFC, C++, >> etc while at another team at Autodesk. >> >> Me? I just manage the team so am the "overhead" :-) >> >> If you're ever in Singapore, we'd love to meet you. >> >> Regards, >> Chun Pong >> >> > -- Gustavo E Boehs 3d Artist http://www.gustavoeb.com.br/blog