So is there a Montral team still? Or is it over?

Em 19 de abril de 2012 13:58, Christian Gotzinger
<cgo...@googlemail.com>escreveu:

> Hello and welcome!
>
> Thank you for introducing yourself and the team. It really feels good to
> know that you guys are out there, and that you're a bigger team than team
> Montreal.
>
>
>
> On Thu, Apr 19, 2012 at 12:14 PM, Chun-Pong Yu 
> <chun-pong...@autodesk.com>wrote:
>
>> Luc-Eric's comments are a good segway for me to introduce some members of
>> the new team and what they're working on.  We've been lurking on the list
>> so far, and have been amazed by the passion of most in the community for
>> Softimage and will support it as best as we can.  Now that Luc-Eric,
>> Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team,
>> we'll be participating more actively especially when there're technical
>> issues reported.
>>
>> We're all based in Singapore btw (so the comments on durians were apt)
>> where the cost of labour isn't that much different from Montreal and
>> certainly much higher (3x?) than in China.  And there're more people in the
>> team than there were in Montreal two years ago.  Moreover, folks like JF,
>> Francis, David, Manny, Graham, etc. are still around (the first 3 are in
>> fact still developing enhancements and bug fixes for customers).  Hence
>> Autodesk is still investing in the Softimage since guess what?  Soft still
>> makes money for the company.
>>
>> It's true that the team doesn't know the code as well as Luc-Eric and
>> team but that's not to say that we're newbies to software development, 3D
>> graphics, simulations, rendering, etc. either.  Sure, we don't have the
>> 10-15 year histories with Soft that the "old" team had, but we're happy to
>> say that they're still around (even many from the acquisition who
>> eventually moved to other Autodesk teams) and still helping out when
>> there's a need.  But that should go down as we become more familiar with
>> the code.
>>
>> So here goes:
>>
>> Hsiao Ming Chia - Core, Ref Models.  From NVIDIA, worked on games
>> middleware and runtime engines for 8 yrs.
>> Yury Khmel - Core, ICE, FaceRobot.  12+ years, last 5 as an architect in
>> games development.
>> John Tensuan - Rendering, Data Management.  Last in Ubisoft doing
>> rendering and engine systems.
>> Ho Chung Nguyen - ICE, Simulation.  Wrote core libraries for math,
>> physics simulation, rendering while at LucasArts.
>> Joany Yang - UI, SDK.  Mainly engaged in UI projects using COM, MFC, C++,
>> etc while at another team at Autodesk.
>>
>> Me?  I just manage the team so am the "overhead" :-)
>>
>> If you're ever in Singapore, we'd love to meet you.
>>
>> Regards,
>> Chun Pong
>>
>>
>


-- 
Gustavo E Boehs
3d Artist
http://www.gustavoeb.com.br/blog

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