Please take this down, the people in it have not given you permission to publish this on the internet
On Fri, Apr 20, 2012 at 4:41 AM, Stephen Blair <stephen.bl...@autodesk.com> wrote: > Friday Flashback #66 > #Softimage XSI team pictures from 2000 and 2008 > http://wp.me/powV4-1My > > > > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair > Sent: April-13-12 10:43 AM > To: softimage@listproc.autodesk.com > Subject: RE: Friday Flashback > > Friday Flashback #65 > 1997 DreamWorks chooses Softimage for Shrek > http://wp.me/powV4-1LD > > > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair > Sent: April-06-12 10:35 AM > To: softimage@listproc.autodesk.com > Subject: RE: Friday Flashback > > Friday Flashback #64 > Softimage show-me-the-team Easter Egg > http://wp.me/powV4-1KL > > > > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair > Sent: March-30-12 11:13 AM > To: softimage@listproc.autodesk.com > Subject: RE: Friday Flashback > > Friday Flashback #63 > Microsoft buys Softimage - the press release and some news clippings about > the 14 Feb 1994 acquisition > http://wp.me/powV4-1Jw > > > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair > Sent: March-23-12 10:33 AM > To: softimage@listproc.autodesk.com > Subject: RE: Friday Flashback > > Friday Flashback #62 > Building #Softimage > http://wp.me/powV4-1Ip > > > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair > Sent: March-16-12 7:28 AM > To: softimage@listproc.autodesk.com > Subject: RE: Friday Flashback > > Friday Flashback #61 > 16 March 2000 > #Softimage invites you to the launch of the next generation of SOFTIMAGE|3D > tools. Animation R3Defined . > > http://wp.me/powV4-1Hh > > > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele > Fragapane > Sent: March-11-12 7:57 PM > To: tak...@earthlink.net; softimage@listproc.autodesk.com > Subject: Re: Friday Flashback > > If I remember it right Flesh was actually used on Charlotte's Web for UVing > and painting guides in because it was the only really linux friendly thing > around for what we needed to do (Sony possibly had a linux build of > bodypaint, but that was it). > > I think at the time licensing was a bit murky because it wasn't even being > sold anymore. Yes, that was DNASoft, and it had been around for quite a while. > On Sat, Mar 10, 2012 at 4:02 AM, > <tak...@earthlink.net<mailto:tak...@earthlink.net>> wrote: > Wow, blast from the past. > > Wasn't Taarna somehow ancestral to DNAsoft? I vaguely recall a paint > software too, Taarna Flesh or something... > > -T > > -----Original Message----- >>From: Stephen Blair >><stephen.bl...@autodesk.com<mailto:stephen.bl...@autodesk.com>> >>Sent: Mar 9, 2012 11:44 AM >>To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" >><softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>> >>Subject: RE: Friday Flashback >> >>#Softimage Friday Flashback #60 >>A key event: Tony de Peltrie (1985) >>http://wp.me/powV4-1FY >> >>-----Original Message----- >>From: >>softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> >> >>[mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>] >> On Behalf Of Stephen Blair >>Sent: March-02-12 8:59 AM >>To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> >>Subject: RE: Friday Flashback >> >>Friday Flashback #59: >>A 1997 vision of a Sumatra-DS integration... >>http://wp.me/powV4-1F1 >> >> >>-----Original Message----- >>From: >>softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> >> >>[mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>] >> On Behalf Of Stephen Blair >>Sent: February-24-12 11:19 AM >>To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> >>Subject: RE: Friday Flashback >> >>Friday Flashback #58 >>"5 + 64 -> 3d love" >>http://wp.me/powV4-1DG >> >> >>-----Original Message----- >>From: >>softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> >> >>[mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>] >> On Behalf Of Stephen Blair >>Sent: February-17-12 6:21 AM >>To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> >>Subject: RE: Friday Flashback >> >>#Softimage Friday Flashback #57 >>SOFTIMAGE|3D custom dialogs >>http://wp.me/powV4-1Cj >> >>-----Original Message----- >>From: >>softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> >> >>[mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>] >> On Behalf Of Stephen Blair >>Sent: February-10-12 10:09 AM >>To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> >>Subject: RE: Friday Flashback >> >>Friday Flashback #56 >>Moondust, a visual-programming approach to building FX >>Particle graph mock up from 2006 >>http://wp.me/powV4-1BM >> >> >> >>-----Original Message----- >>From: >>softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> >> >>[mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>] >> On Behalf Of Luc-Eric Rousseau >>Sent: February-05-12 10:43 AM >>To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> >>Subject: Re: Friday Flashback >> >>> From: Maurice Patel >>> Sorry if there was confusion, I was referring to my memory being selective >>> (as a caveat to my accuracy) >>> not yours. I actually remember the legal rejection of Sumatra quite well >>> and the panic that caused. >>> After that there was a flurry of all kinds of activity in the background >>> before someone came up with >>> the idea of calling the product after the filename, as I mentioned the >>> anecdote then was that the filename was >>> an acronym for ex-Softimage whether that was true or a revisionist point of >>> view at the time of naming (to >>> make XSI seem cooler) I cannot really say >> >>The file format is called .xsi because it's a the Microsoft DirectX >>.x format, plus new softimage "templates", and so the file extention >>is .xsi. This format was made in Softimage|3D 3.8 during the >>Microsoft era. >> >>At the time people thought ,xsi and the .xsi viewer was the future of >>the product and the company. The whole feature set of Softimage would >>be rebuilt as a runtime in the .xsi viewer and the app designed for >>film and post would gradually die out with its shrinking market. >> >>The choice of XSI as the new name of Sumatra was a way to tell the >>market that Softimage was all about game authoring. >>No one said it outright to risk alienate the other markets. >> >>The program manager for Games thought that .xsi was going to become an >>industry standard, everyone would be adopting or licensing it, and >>Softimage|XSI would as a result become the industry-standard tool for >>game authoring. .xsi could be seen as a classic embrace-and-extend >>Microsoft technique. >> >>There were many companies going after this pot 1998, including >>Nichimen with its Game Exchanges. >> >>Kaydara eventually did much of what Softimage's game strategy hoped to >>do. They did an a fast character animation package, Filmbox, with a >>animation mixer and motion capture editing perfect for games, Human IK >>- a game middleware standard to playback that animation in a game, and >>a widely supported exchange format, FBX which is also its native >>format. >> >> >> >> > > > > -- > Our users will know fear and cower before our software! Ship it! Ship it and > let them flee like the dogs they are!