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On Fri, Apr 20, 2012 at 4:41 AM, Stephen Blair
<stephen.bl...@autodesk.com> wrote:
> Friday Flashback #66
> #Softimage XSI team pictures from 2000 and 2008
> http://wp.me/powV4-1My
>
>
>
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
> Sent: April-13-12 10:43 AM
> To: softimage@listproc.autodesk.com
> Subject: RE: Friday Flashback
>
> Friday Flashback #65
> 1997 DreamWorks chooses Softimage for Shrek
> http://wp.me/powV4-1LD
>
>
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
> Sent: April-06-12 10:35 AM
> To: softimage@listproc.autodesk.com
> Subject: RE: Friday Flashback
>
> Friday Flashback #64
> Softimage show-me-the-team Easter Egg
> http://wp.me/powV4-1KL
>
>
>
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
> Sent: March-30-12 11:13 AM
> To: softimage@listproc.autodesk.com
> Subject: RE: Friday Flashback
>
> Friday Flashback #63
> Microsoft buys Softimage - the press release and some news clippings about 
> the 14 Feb 1994 acquisition
> http://wp.me/powV4-1Jw
>
>
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
> Sent: March-23-12 10:33 AM
> To: softimage@listproc.autodesk.com
> Subject: RE: Friday Flashback
>
> Friday Flashback #62
> Building #Softimage
> http://wp.me/powV4-1Ip
>
>
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
> Sent: March-16-12 7:28 AM
> To: softimage@listproc.autodesk.com
> Subject: RE: Friday Flashback
>
> Friday Flashback #61
> 16 March 2000
> #Softimage invites you to the launch of the next generation of SOFTIMAGE|3D 
> tools. Animation R3Defined .
>
> http://wp.me/powV4-1Hh
>
>
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele 
> Fragapane
> Sent: March-11-12 7:57 PM
> To: tak...@earthlink.net; softimage@listproc.autodesk.com
> Subject: Re: Friday Flashback
>
> If I remember it right Flesh was actually used on Charlotte's Web for UVing 
> and painting guides in because it was the only really linux friendly thing 
> around for what we needed to do (Sony possibly had a linux build of 
> bodypaint, but that was it).
>
> I think at the time licensing was a bit murky because it wasn't even being 
> sold anymore. Yes, that was DNASoft, and it had been around for quite a while.
> On Sat, Mar 10, 2012 at 4:02 AM, 
> <tak...@earthlink.net<mailto:tak...@earthlink.net>> wrote:
> Wow, blast from the past.
>
> Wasn't Taarna somehow ancestral to DNAsoft?  I vaguely recall a paint 
> software too, Taarna Flesh or something...
>
> -T
>
> -----Original Message-----
>>From: Stephen Blair 
>><stephen.bl...@autodesk.com<mailto:stephen.bl...@autodesk.com>>
>>Sent: Mar 9, 2012 11:44 AM
>>To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" 
>><softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>>
>>Subject: RE: Friday Flashback
>>
>>#Softimage Friday Flashback #60
>>A key event: Tony de Peltrie (1985)
>>http://wp.me/powV4-1FY
>>
>>-----Original Message-----
>>From: 
>>softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
>> 
>>[mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
>> On Behalf Of Stephen Blair
>>Sent: March-02-12 8:59 AM
>>To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
>>Subject: RE: Friday Flashback
>>
>>Friday Flashback #59:
>>A 1997 vision of a Sumatra-DS integration...
>>http://wp.me/powV4-1F1
>>
>>
>>-----Original Message-----
>>From: 
>>softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
>> 
>>[mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
>> On Behalf Of Stephen Blair
>>Sent: February-24-12 11:19 AM
>>To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
>>Subject: RE: Friday Flashback
>>
>>Friday Flashback #58
>>"5 + 64 -> 3d love"
>>http://wp.me/powV4-1DG
>>
>>
>>-----Original Message-----
>>From: 
>>softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
>> 
>>[mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
>> On Behalf Of Stephen Blair
>>Sent: February-17-12 6:21 AM
>>To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
>>Subject: RE: Friday Flashback
>>
>>#Softimage Friday Flashback #57
>>SOFTIMAGE|3D custom dialogs
>>http://wp.me/powV4-1Cj
>>
>>-----Original Message-----
>>From: 
>>softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
>> 
>>[mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
>> On Behalf Of Stephen Blair
>>Sent: February-10-12 10:09 AM
>>To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
>>Subject: RE: Friday Flashback
>>
>>Friday Flashback #56
>>Moondust, a visual-programming approach to building FX
>>Particle graph mock up from 2006
>>http://wp.me/powV4-1BM
>>
>>
>>
>>-----Original Message-----
>>From: 
>>softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
>> 
>>[mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
>> On Behalf Of Luc-Eric Rousseau
>>Sent: February-05-12 10:43 AM
>>To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
>>Subject: Re: Friday Flashback
>>
>>> From: Maurice Patel
>>> Sorry if there was confusion, I was referring to my memory being selective 
>>> (as a caveat to my accuracy)
>>> not yours. I actually remember the  legal rejection of Sumatra quite well 
>>> and the panic that caused.
>>> After that there was a flurry of all kinds of activity in the background 
>>> before  someone came up with
>>>  the idea of calling the product after the filename, as I mentioned the 
>>> anecdote then was that the filename was
>>> an acronym for ex-Softimage whether that was true or a revisionist point of 
>>> view at the time of naming (to
>>> make XSI seem cooler) I cannot really say
>>
>>The file format is called .xsi because it's a the Microsoft DirectX
>>.x format, plus new softimage "templates", and so the file extention
>>is .xsi.  This format was made in Softimage|3D 3.8  during the
>>Microsoft era.
>>
>>At the time people thought ,xsi and the .xsi viewer was the future of
>>the product and the company. The whole feature set of Softimage would
>>be rebuilt as a runtime in the .xsi viewer and the app designed for
>>film and post would gradually die out with its shrinking market.
>>
>>The choice of XSI as the new name of Sumatra was a way to tell the
>>market that Softimage was all about game authoring.
>>No one said it outright to risk alienate the other markets.
>>
>>The program manager for Games thought that .xsi was going to become an
>>industry standard, everyone would be adopting or licensing it, and
>>Softimage|XSI would as a result become the industry-standard tool for
>>game authoring.  .xsi could be seen as a classic embrace-and-extend
>>Microsoft technique.
>>
>>There were many companies going after this pot 1998, including
>>Nichimen with its Game Exchanges.
>>
>>Kaydara eventually did much of what Softimage's game strategy hoped to
>>do.  They did an a fast character animation package, Filmbox, with a
>>animation mixer and motion capture editing perfect for games, Human IK
>>- a game middleware standard to playback that animation in a game, and
>>a widely supported exchange format, FBX which is also its native
>>format.
>>
>>
>>
>>
>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it and 
> let them flee like the dogs they are!

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