too late, lol :) Em 20 de abril de 2012 09:28, Gerbrand Nel <g...@cannonballbunny.com> escreveu:
> Well that's one way to make everyone go look at the picture before it gets > taken down ;P > > > On 2012/04/20 02:22 PM, Luc-Eric Rousseau wrote: > >> Please take this down, the people in it have not given you permission >> to publish this on the internet >> >> On Fri, Apr 20, 2012 at 4:41 AM, Stephen Blair >> <stephen.bl...@autodesk.com> wrote: >> >>> Friday Flashback #66 >>> #Softimage XSI team pictures from 2000 and 2008 >>> http://wp.me/powV4-1My >>> >>> >>> >>> From: >>> softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>[mailto: >>> softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>] >>> On Behalf Of Stephen Blair >>> Sent: April-13-12 10:43 AM >>> To: softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com> >>> Subject: RE: Friday Flashback >>> >>> Friday Flashback #65 >>> 1997 DreamWorks chooses Softimage for Shrek >>> http://wp.me/powV4-1LD >>> >>> >>> From: >>> softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>[mailto: >>> softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>] >>> On Behalf Of Stephen Blair >>> Sent: April-06-12 10:35 AM >>> To: softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com> >>> Subject: RE: Friday Flashback >>> >>> Friday Flashback #64 >>> Softimage show-me-the-team Easter Egg >>> http://wp.me/powV4-1KL >>> >>> >>> >>> From: >>> softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>[mailto: >>> softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>] >>> On Behalf Of Stephen Blair >>> Sent: March-30-12 11:13 AM >>> To: softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com> >>> Subject: RE: Friday Flashback >>> >>> Friday Flashback #63 >>> Microsoft buys Softimage - the press release and some news clippings >>> about the 14 Feb 1994 acquisition >>> http://wp.me/powV4-1Jw >>> >>> >>> From: >>> softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>[mailto: >>> softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>] >>> On Behalf Of Stephen Blair >>> Sent: March-23-12 10:33 AM >>> To: softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com> >>> Subject: RE: Friday Flashback >>> >>> Friday Flashback #62 >>> Building #Softimage >>> http://wp.me/powV4-1Ip >>> >>> >>> From: >>> softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>[mailto: >>> softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>] >>> On Behalf Of Stephen Blair >>> Sent: March-16-12 7:28 AM >>> To: softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com> >>> Subject: RE: Friday Flashback >>> >>> Friday Flashback #61 >>> 16 March 2000 >>> #Softimage invites you to the launch of the next generation of >>> SOFTIMAGE|3D tools. Animation R3Defined . >>> >>> http://wp.me/powV4-1Hh >>> >>> >>> From: >>> softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>[mailto: >>> softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>] >>> On Behalf Of Raffaele Fragapane >>> Sent: March-11-12 7:57 PM >>> To: tak...@earthlink.net; >>> softimage@listproc.autodesk.**com<softimage@listproc.autodesk.com> >>> Subject: Re: Friday Flashback >>> >>> If I remember it right Flesh was actually used on Charlotte's Web for >>> UVing and painting guides in because it was the only really linux friendly >>> thing around for what we needed to do (Sony possibly had a linux build of >>> bodypaint, but that was it). >>> >>> I think at the time licensing was a bit murky because it wasn't even >>> being sold anymore. Yes, that was DNASoft, and it had been around for quite >>> a while. >>> On Sat, Mar 10, 2012 at 4:02 AM,<tak...@earthlink.net<**mailto: >>> tak...@earthlink.net>> wrote: >>> Wow, blast from the past. >>> >>> Wasn't Taarna somehow ancestral to DNAsoft? I vaguely recall a paint >>> software too, Taarna Flesh or something... >>> >>> -T >>> >>> -----Original Message----- >>> >>>> From: Stephen >>>> Blair<Stephen.Blair@autodesk.**com<stephen.bl...@autodesk.com> >>>> <mailto:Stephen.Blair@**autodesk.com <stephen.bl...@autodesk.com>>> >>>> Sent: Mar 9, 2012 11:44 AM >>>> To: "softimage@listproc.autodesk.**com<softimage@listproc.autodesk.com> >>>> <mailto:softimage@listproc.**autodesk.com<softimage@listproc.autodesk.com> >>>> >"<softimage@**listproc.autodesk.com <softimage@listproc.autodesk.com> >>>> <mailto:s**oftim...@listproc.autodesk.com<softimage@listproc.autodesk.com> >>>> **>> >>>> Subject: RE: Friday Flashback >>>> >>>> #Softimage Friday Flashback #60 >>>> A key event: Tony de Peltrie (1985) >>>> http://wp.me/powV4-1FY >>>> >>>> -----Original Message----- >>>> From: >>>> softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com> >>>> <mailto:softimage-**boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>> >>>> >>>> [mailto:softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com> >>>> <mailto:s**oftimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>>] >>>> On Behalf Of Stephen Blair >>>> Sent: March-02-12 8:59 AM >>>> To: softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com> >>>> <mailto:softimage@listproc.**autodesk.com<softimage@listproc.autodesk.com> >>>> > >>>> Subject: RE: Friday Flashback >>>> >>>> Friday Flashback #59: >>>> A 1997 vision of a Sumatra-DS integration... >>>> http://wp.me/powV4-1F1 >>>> >>>> >>>> -----Original Message----- >>>> From: >>>> softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com> >>>> <mailto:softimage-**boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>> >>>> >>>> [mailto:softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com> >>>> <mailto:s**oftimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>>] >>>> On Behalf Of Stephen Blair >>>> Sent: February-24-12 11:19 AM >>>> To: softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com> >>>> <mailto:softimage@listproc.**autodesk.com<softimage@listproc.autodesk.com> >>>> > >>>> Subject: RE: Friday Flashback >>>> >>>> Friday Flashback #58 >>>> "5 + 64 -> 3d love" >>>> http://wp.me/powV4-1DG >>>> >>>> >>>> -----Original Message----- >>>> From: >>>> softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com> >>>> <mailto:softimage-**boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>> >>>> >>>> [mailto:softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com> >>>> <mailto:s**oftimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>>] >>>> On Behalf Of Stephen Blair >>>> Sent: February-17-12 6:21 AM >>>> To: softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com> >>>> <mailto:softimage@listproc.**autodesk.com<softimage@listproc.autodesk.com> >>>> > >>>> Subject: RE: Friday Flashback >>>> >>>> #Softimage Friday Flashback #57 >>>> SOFTIMAGE|3D custom dialogs >>>> http://wp.me/powV4-1Cj >>>> >>>> -----Original Message----- >>>> From: >>>> softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com> >>>> <mailto:softimage-**boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>> >>>> >>>> [mailto:softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com> >>>> <mailto:s**oftimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>>] >>>> On Behalf Of Stephen Blair >>>> Sent: February-10-12 10:09 AM >>>> To: softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com> >>>> <mailto:softimage@listproc.**autodesk.com<softimage@listproc.autodesk.com> >>>> > >>>> Subject: RE: Friday Flashback >>>> >>>> Friday Flashback #56 >>>> Moondust, a visual-programming approach to building FX >>>> Particle graph mock up from 2006 >>>> http://wp.me/powV4-1BM >>>> >>>> >>>> >>>> -----Original Message----- >>>> From: >>>> softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com> >>>> <mailto:softimage-**boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>> >>>> >>>> [mailto:softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com> >>>> <mailto:s**oftimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>>] >>>> On Behalf Of Luc-Eric Rousseau >>>> Sent: February-05-12 10:43 AM >>>> To: softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com> >>>> <mailto:softimage@listproc.**autodesk.com<softimage@listproc.autodesk.com> >>>> > >>>> Subject: Re: Friday Flashback >>>> >>>> From: Maurice Patel >>>>> Sorry if there was confusion, I was referring to my memory being >>>>> selective (as a caveat to my accuracy) >>>>> not yours. I actually remember the legal rejection of Sumatra quite >>>>> well and the panic that caused. >>>>> After that there was a flurry of all kinds of activity in the >>>>> background before someone came up with >>>>> the idea of calling the product after the filename, as I mentioned >>>>> the anecdote then was that the filename was >>>>> an acronym for ex-Softimage whether that was true or a revisionist >>>>> point of view at the time of naming (to >>>>> make XSI seem cooler) I cannot really say >>>>> >>>> The file format is called .xsi because it's a the Microsoft DirectX >>>> .x format, plus new softimage "templates", and so the file extention >>>> is .xsi. This format was made in Softimage|3D 3.8 during the >>>> Microsoft era. >>>> >>>> At the time people thought ,xsi and the .xsi viewer was the future of >>>> the product and the company. The whole feature set of Softimage would >>>> be rebuilt as a runtime in the .xsi viewer and the app designed for >>>> film and post would gradually die out with its shrinking market. >>>> >>>> The choice of XSI as the new name of Sumatra was a way to tell the >>>> market that Softimage was all about game authoring. >>>> No one said it outright to risk alienate the other markets. >>>> >>>> The program manager for Games thought that .xsi was going to become an >>>> industry standard, everyone would be adopting or licensing it, and >>>> Softimage|XSI would as a result become the industry-standard tool for >>>> game authoring. .xsi could be seen as a classic embrace-and-extend >>>> Microsoft technique. >>>> >>>> There were many companies going after this pot 1998, including >>>> Nichimen with its Game Exchanges. >>>> >>>> Kaydara eventually did much of what Softimage's game strategy hoped to >>>> do. They did an a fast character animation package, Filmbox, with a >>>> animation mixer and motion capture editing perfect for games, Human IK >>>> - a game middleware standard to playback that animation in a game, and >>>> a widely supported exchange format, FBX which is also its native >>>> format. >>>> >>>> >>>> >>>> >>>> >>> >>> -- >>> Our users will know fear and cower before our software! Ship it! Ship it >>> and let them flee like the dogs they are! >>> >> >> >> ----- >> No virus found in this message. >> Checked by AVG - www.avg.com >> Version: 2012.0.1913 / Virus Database: 2411/4948 - Release Date: 04/20/12 >> >> >> >> > -- Gustavo E Boehs 3d Artist http://www.gustavoeb.com.br/blog