yes, we need improvements to the SDK to bring parity to the mental ray
integration in regards to scene graph changes.

On Mon, May 7, 2012 at 9:14 AM, Nicolas Burtnyk <nico...@redshift3d.com>wrote:

>
> It's absolutely essential for the system to not miss anything - a false
> negative will mean we're rendering data that's inconsistent with the
> current state of the XSI scene which will lead to a lot of head scratching
> and frustration.  I'll likely need to accept some false positives in
> exchange for never having false negatives - a compromise that is completely
> acceptable in this context.
>

Reply via email to