yes, we need improvements to the SDK to bring parity to the mental ray integration in regards to scene graph changes.
On Mon, May 7, 2012 at 9:14 AM, Nicolas Burtnyk <nico...@redshift3d.com>wrote: > > It's absolutely essential for the system to not miss anything - a false > negative will mean we're rendering data that's inconsistent with the > current state of the XSI scene which will lead to a lot of head scratching > and frustration. I'll likely need to accept some false positives in > exchange for never having false negatives - a compromise that is completely > acceptable in this context. >