Also just a heads up for anyone using this to bake out instanced meshes. I also used the
"Copy Weights and Color from instance to mesh" by Andrey Maximov compounds to transfer the particle colours to a CAV property map which means you can mix in some randomness to the textures in the Rendertree. https://vimeo.com/30746306 and on http://rray.de/xsi/ Cheers, Adam. ________________________________ From: Ciaran Moloney <moloney.cia...@gmail.com> To: softimage@listproc.autodesk.com Sent: Friday, 25 May 2012, 16:31 Subject: Re: Ice polymesh not retaining UV's when frozen. It doesn't transfer the UVs to a cluster property, instead they get stored in an ICE vector attribute. Freezing has retained this attribute for me in the past. Ciaran On Fri, May 25, 2012 at 4:23 PM, Adam Seeley <adam_see...@yahoo.com> wrote: Hi, > > >question of the day... > > >I've created an Ice Polymesh using the "Create Copies From Polygon Mesh", >using a particle cloud and some source Geo with a set of UV's. > > > >The UV's transfer over nicely to the duplicated version. > > >When I freeze the Ice Polymsh, it loses the UV's. > > >Can retain those UVs as a baked UV texture property? > > >Thanks, > > >Adam. > > > > >________________________________ > From: Daniel H <vfxc...@gmail.com> >To: softimage@listproc.autodesk.com >Sent: Friday, 25 May 2012, 14:01 >Subject: Re: Is the list still working? > > >Anyone cut off from this list has been aggressively terminated via digital >selection through the Web's new rogue intelligence program U-N-C-O-E-X-I-S-T. > >Daniel >VFXM > >"My country can bench press your country with one arm." > > >