http://blog.blackredking.org/?p=47  a link might help!  :)

On 8 June 2012 15:59, Rob Chapman <tekano....@gmail.com> wrote:
> ok well if the issue is the original emit from volume then I highly
> recommend Cairan's SDF emitter. shaves literally hours of waiting for
> the original emit by volume to emit.
>
> On 8 June 2012 15:47, Anthony Martin <anthonymarti...@googlemail.com> wrote:
>> Do you think this would also effect things like Delete by Volume? I've been
>> getting some rather nasty slow down this morning where there's a reasonable
>> amount of particles being deleted by volume in the post-sim stack. I was
>> surprised as I didn't think the amount of particles being emitted was too
>> numerous. And the object being used by the delete by volume was a "live"
>> poly object extruded by curve.
>>
>> Anthony
>>
>>
>> On Fri, Jun 8, 2012 at 3:39 PM, Sebastian Kowalski <l...@sekow.com> wrote:
>>>
>>> btw.
>>> same thing for the point in volume node
>>>
>>>
>>>
>>> Am 08.06.2012 um 16:37 schrieb Sebastian Kowalski:
>>>
>>> ive got it!
>>>
>>> emit from cube.. no problem, ram consumption stays flat
>>> emit from cylinder.. slighty increasing memory
>>> emit from deformed cylinder.. ridiculous increase
>>>
>>> .sebastian
>>>
>>>
>>> Am 08.06.2012 um 15:49 schrieb Christian Keller:
>>>
>>> try to regularly kill you clouds, and put the trees on a virgin one !
>>>
>>> Am 08.06.2012 14:27, schrieb Sebastian Kowalski:
>>>
>>> thats bad, but good, meaning it has to be something in my tree.
>>> just checked it again with a fresh tree and it stays flat.. got the gut
>>> feeling its one of these haunted projects.
>>> its simple volume emitting via generating locations sets.
>>>
>>> thanks ciaran
>>>
>>>
>>> Am 08.06.2012 um 13:33 schrieb Ciaran Moloney:
>>>
>>> I can't repro that. Memory stays pretty much flat when tweaking the seed
>>> on emit from geometry. How are you generating the particles?
>>>
>>>
>>>
>>> On Fri, Jun 8, 2012 at 12:06 PM, Sebastian Kowalski <l...@sekow.com>
>>> wrote:
>>>>
>>>> ok now it is getting really messy.
>>>> its not the caching, its the different seeds.
>>>>
>>>> repro this:
>>>> add 10 million particles to your scene. open the taskmanager switch to
>>>> performance and have a look.
>>>> softimage is sitting on 2gb ram. now change the seed of the pointcloud.
>>>> xsi is rising to 4 gb (approx.) now. and so on...
>>>>
>>>> this is some serious flaw!
>>>> would be glad if someone can confirm this.
>>>>
>>>> softimage 2012.sap, win7 64bit
>>>>
>>>> thanks
>>>> sebastian
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> Am 07.06.2012 um 19:16 schrieb Sebastian Kowalski:
>>>>
>>>> first ive got to cache half a billion points out ... yikes!
>>>>
>>>>
>>>>
>>>> Am 07.06.2012 um 19:06 schrieb Steven Caron:
>>>>
>>>> you better deliver!
>>>>
>>>> On Thu, Jun 7, 2012 at 9:10 AM, Sebastian Kowalski <l...@sekow.com>
>>>> wrote:
>>>>>
>>>>>
>>>>> btw. excpect some wicked imagery in the near future.. ;)
>>>>>
>>>>
>>>>
>>>>
>>>
>>>
>>>
>>>
>>> --
>>> christian keller
>>> visual effects|direction
>>>
>>> m +49 179 69 36 248
>>> f +49 40 386 835 33
>>> chris3...@me.com
>>>
>>>
>>>
>>

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