http://blog.blackredking.org/?p=47 a link might help! :)
On 8 June 2012 15:59, Rob Chapman <tekano....@gmail.com> wrote: > ok well if the issue is the original emit from volume then I highly > recommend Cairan's SDF emitter. shaves literally hours of waiting for > the original emit by volume to emit. > > On 8 June 2012 15:47, Anthony Martin <anthonymarti...@googlemail.com> wrote: >> Do you think this would also effect things like Delete by Volume? I've been >> getting some rather nasty slow down this morning where there's a reasonable >> amount of particles being deleted by volume in the post-sim stack. I was >> surprised as I didn't think the amount of particles being emitted was too >> numerous. And the object being used by the delete by volume was a "live" >> poly object extruded by curve. >> >> Anthony >> >> >> On Fri, Jun 8, 2012 at 3:39 PM, Sebastian Kowalski <l...@sekow.com> wrote: >>> >>> btw. >>> same thing for the point in volume node >>> >>> >>> >>> Am 08.06.2012 um 16:37 schrieb Sebastian Kowalski: >>> >>> ive got it! >>> >>> emit from cube.. no problem, ram consumption stays flat >>> emit from cylinder.. slighty increasing memory >>> emit from deformed cylinder.. ridiculous increase >>> >>> .sebastian >>> >>> >>> Am 08.06.2012 um 15:49 schrieb Christian Keller: >>> >>> try to regularly kill you clouds, and put the trees on a virgin one ! >>> >>> Am 08.06.2012 14:27, schrieb Sebastian Kowalski: >>> >>> thats bad, but good, meaning it has to be something in my tree. >>> just checked it again with a fresh tree and it stays flat.. got the gut >>> feeling its one of these haunted projects. >>> its simple volume emitting via generating locations sets. >>> >>> thanks ciaran >>> >>> >>> Am 08.06.2012 um 13:33 schrieb Ciaran Moloney: >>> >>> I can't repro that. Memory stays pretty much flat when tweaking the seed >>> on emit from geometry. How are you generating the particles? >>> >>> >>> >>> On Fri, Jun 8, 2012 at 12:06 PM, Sebastian Kowalski <l...@sekow.com> >>> wrote: >>>> >>>> ok now it is getting really messy. >>>> its not the caching, its the different seeds. >>>> >>>> repro this: >>>> add 10 million particles to your scene. open the taskmanager switch to >>>> performance and have a look. >>>> softimage is sitting on 2gb ram. now change the seed of the pointcloud. >>>> xsi is rising to 4 gb (approx.) now. and so on... >>>> >>>> this is some serious flaw! >>>> would be glad if someone can confirm this. >>>> >>>> softimage 2012.sap, win7 64bit >>>> >>>> thanks >>>> sebastian >>>> >>>> >>>> >>>> >>>> >>>> Am 07.06.2012 um 19:16 schrieb Sebastian Kowalski: >>>> >>>> first ive got to cache half a billion points out ... yikes! >>>> >>>> >>>> >>>> Am 07.06.2012 um 19:06 schrieb Steven Caron: >>>> >>>> you better deliver! >>>> >>>> On Thu, Jun 7, 2012 at 9:10 AM, Sebastian Kowalski <l...@sekow.com> >>>> wrote: >>>>> >>>>> >>>>> btw. excpect some wicked imagery in the near future.. ;) >>>>> >>>> >>>> >>>> >>> >>> >>> >>> >>> -- >>> christian keller >>> visual effects|direction >>> >>> m +49 179 69 36 248 >>> f +49 40 386 835 33 >>> chris3...@me.com >>> >>> >>> >>