no sweat.

i forget exactly why its that way but it had something to do with the
'hidden' poly cluster softimage makes internally and mental ray uses was
either slow to access/check for or was difficult to get at.

s

On Wed, Jun 13, 2012 at 10:15 AM, Mathieu Dufresne <
mathieu.dufre...@ubisoft.com> wrote:

> More than a cue, a solution! J****
>
> ** **
>
> Thanks Steven!****
>
> ** **
>
> MatDuf****
>
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
> *Sent:* 13 juin 2012 13:04
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Quick Arnold question****
>
> ** **
>
> polygon cluster with polygon cluster visibility property on it****
>
> On Wed, Jun 13, 2012 at 10:00 AM, Mathieu Dufresne <
> mathieu.dufre...@ubisoft.com> wrote:****
>
> Hello list!****
>
>  ****
>
> Just wanted to know if anybody knows a way to keep hidden polygons hidden
> at render time in Arnold?****
>
>  ****
>
> I need the border polygons to keep my surface normals intact but I don’t
> want to render them.****
>
>  ****
>
> Any cues?****
>
>  ****
>
> Cheers!****
>
>  ****
>
> [image: Description: Mathieu_Dufresne]****
>
>  ****
>
> ** **
>

<<image001.gif>>

Reply via email to