no sweat. i forget exactly why its that way but it had something to do with the 'hidden' poly cluster softimage makes internally and mental ray uses was either slow to access/check for or was difficult to get at.
s On Wed, Jun 13, 2012 at 10:15 AM, Mathieu Dufresne < mathieu.dufre...@ubisoft.com> wrote: > More than a cue, a solution! J**** > > ** ** > > Thanks Steven!**** > > ** ** > > MatDuf**** > > ** ** > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron > *Sent:* 13 juin 2012 13:04 > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Quick Arnold question**** > > ** ** > > polygon cluster with polygon cluster visibility property on it**** > > On Wed, Jun 13, 2012 at 10:00 AM, Mathieu Dufresne < > mathieu.dufre...@ubisoft.com> wrote:**** > > Hello list!**** > > **** > > Just wanted to know if anybody knows a way to keep hidden polygons hidden > at render time in Arnold?**** > > **** > > I need the border polygons to keep my surface normals intact but I don’t > want to render them.**** > > **** > > Any cues?**** > > **** > > Cheers!**** > > **** > > [image: Description: Mathieu_Dufresne]**** > > **** > > ** ** >
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