Yeah, context issue. They're different objects.

Try bringing in a "Get Closest Location On Geometry" with the pointcloud
plugged in. From its output Location, get "Color" (no "self." bit) then try
setting that with a SetData to self.Color.


On Thu, Jun 21, 2012 at 9:42 AM, Morten Bartholdy <x...@colorshopvfx.dk>wrote:

> **
>
> OK so I quickly tried applying an ICE tree to the polygonizer and getting
> the pointcloud.color  - so far so good. Problem now is it seems I can't
> plug that color in to a set data node using self.color - the set data node
> stays red. A context issue?
>
>
>
> Morten
>
>
>
>
> Den 21. juni 2012 kl. 15:17 skrev Guillaume Laforge <
> guillaume.laforge...@gmail.com>:
>
>  I don't think it is because of some optimization. Attributes data will
> be pulled only if used in Softimage. So if the Render Tree need it, it
> should be available.
>
>  Morten, is you color applied on the polygonizer mesh ? It sounds like you
> are setting it on the point could but want to use it on the mesh ?
>
>  On Thu, Jun 21, 2012 at 9:05 AM, Alan Fregtman < alan.fregt...@gmail.com> 
> wrote:
>
>
> Hi Morten,
>
>  Is the node plugged in? It won't list things properly if it's floating,
> disconnected. It also won't be proper if the material is not yet applied on
> those meshes. (It uses the current objects with the material to populate
> those Attribute lists.)
>
> If it's still flaky, then you may need to force the attribute to be
> visible (by using Show Values in its connection) as it could be the dreaded
> internal ICE optimization thinking "oh, you're not using that attribute in
> the ICE tree, so I'm gonna ignore it.."
>
> Good luck!
> Cheers,
>
>    -- Alan
>
>
>  On Thu, Jun 21, 2012 at 7:28 AM, Morten Bartholdy < x...@colorshopvfx.dk> 
> wrote:
>
>
>
>
> I need to pass gradient color from ICE to the Rendertree, and following
> the docs, I have set up the ICE Tree with Get Data and Set Data for the
> pointcloud.Color. Now when I look up the attribute in the Rendertree for a
> Polygonizer object I only get Use Default Value in the dropdown menu of the
> Color_Attribute shader. I am sure I am doing this wrong, but the docs
> explain it like this. What might I have missed?
>
>
>
> Morten
>
>
>
>

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