What sort of procedural animation? Can it not be expressed as a simulation? Do 
you have an example of what you mean?

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leonard Koch
Sent: Friday, June 22, 2012 02:17 PM
To: softimage@listproc.autodesk.com
Subject: Re: Evalution outside simulation


You can disable behaviours on a per particle basis, but everything will have to 
be simulated at all times. The thing you described is at the core of how ice 
works and there is no way around that as far as I know.
On Jun 22, 2012 8:01 PM, "Gustavo Eggert Boehs" 
<gustav...@gmail.com<mailto:gustav...@gmail.com>> wrote:
Hey there list!

Trying to go further in my efforts of reproducing much of the functionallity 
found in C4Ds moGraph I´ve hit a wall. The problem is trying to mix procedural 
animation with simulations. When a pointcloud has a simulation in its stack, as 
we all know, everything which is underneath this point wont be evaluated. My 
question is: is it possible to trigger in and out of a state of simulation with 
a per point boolean?

Best regards

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