Hello list,
I am slicing a terrain mesh into a square, then delete all polygons outside the square. If I do this with standard modeling operations, my pre-existing UV mapping is fine. If I do it with ICE it gets all jumbled up. What's the standard way to deal with this? Do I really have to fix the UVs in ICE myself? I'm not too excited about overwriting the existing UV set in ICE, also because it may not always have the same name on all objects that receive my compound.