Thank you, I'll see if I can find that message.

@Fabricio: Thank you for the tip. My UVs are regular non-ICE UVs. I'm
pretty sure I can repair the UVs using ICE, but I'm worried that
overwriting the existing UV set with ICE might make things unstable. And I
don't want to make a new ICE UV set.


On Thu, Jun 28, 2012 at 3:13 PM, Ben Houston <b...@exocortex.com> wrote:

> Oleg implemented a work around in ImplosiaFX to maintain UVs when
> modelling with ICE.  I think he has detailed it before on this list...
> -ben
>
> On Thu, Jun 28, 2012 at 9:02 AM, Christian Gotzinger
> <cgo...@googlemail.com> wrote:
> > Hello list,
> >
> > I am slicing a terrain mesh into a square, then delete all polygons
> outside
> > the square.
> > If I do this with standard modeling operations, my pre-existing UV
> mapping
> > is fine. If I do it with ICE it gets all jumbled up. What's the standard
> way
> > to deal with this? Do I really have to fix the UVs in ICE myself? I'm not
> > too excited about overwriting the existing UV set in ICE, also because it
> > may not always have the same name on all objects that receive my
> compound.
>
>
>
> --
> Best regards,
> Ben Houston
> Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
> http://Exocortex.com - Passionate CG Software Professionals.
>

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