Thank you, I'll see if I can find that message. @Fabricio: Thank you for the tip. My UVs are regular non-ICE UVs. I'm pretty sure I can repair the UVs using ICE, but I'm worried that overwriting the existing UV set with ICE might make things unstable. And I don't want to make a new ICE UV set.
On Thu, Jun 28, 2012 at 3:13 PM, Ben Houston <b...@exocortex.com> wrote: > Oleg implemented a work around in ImplosiaFX to maintain UVs when > modelling with ICE. I think he has detailed it before on this list... > -ben > > On Thu, Jun 28, 2012 at 9:02 AM, Christian Gotzinger > <cgo...@googlemail.com> wrote: > > Hello list, > > > > I am slicing a terrain mesh into a square, then delete all polygons > outside > > the square. > > If I do this with standard modeling operations, my pre-existing UV > mapping > > is fine. If I do it with ICE it gets all jumbled up. What's the standard > way > > to deal with this? Do I really have to fix the UVs in ICE myself? I'm not > > too excited about overwriting the existing UV set in ICE, also because it > > may not always have the same name on all objects that receive my > compound. > > > > -- > Best regards, > Ben Houston > Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom > http://Exocortex.com - Passionate CG Software Professionals. >