the real lesson to be learned here is that ultimately scenes are not to be 
trusted, so try and rely on them as little as possible .
not an easy task, but there are some good habits that can go a long way in 
making this work for you.

models (emdl) are your friend.
a major part what you produce can be put in one - corruption in models exists 
too, but is less frequent in my experience.
I usually keep a history of scenes in which I edit the models (so with the 
model local to the scene) - and export milestones to a model, occasionally 
keeping backups of the model.
with two parallel systems to save data, each with versioning/backups if you 
choose, it is a lot less likely that you’ll loose a lot of work when a scene 
(or model) corrupts.
from the scene you can produce the model again, and the other way around within 
limits.
‘big complex scenes’ or ‘production scenes’ should ideally be just a collection 
of referenced models – perhaps created by scripting even?
as in: import all ref models to build the scene, set them up for the shot, 
apply animation data, set render settings, build passes, put models in 
partitions. 
Standardize on a system for this, with proper naming, and so much can be 
automated – even with very limited scripting skills.
There’s other types of data that can be used too – presets of all kinds, 
compounds, EANI, pointcaches, .xsi and .fbx files. If you wanna be real smart 
about it XML files. 

Lose a scene? Never mind, you have still have the bits the scene was made of, 
and can recreate it.
I know its not as trivial as I make it sound, but ’not to trust scenes’ was one 
of the best lessons I learned.



From: Octavian Ureche 
Sent: Thursday, July 05, 2012 3:56 PM
To: softimage@listproc.autodesk.com 
Subject: Re: WHATTA HELL???????

So why would anyone care about xsi having ascii scene file description?
Well....this is why.


I feel your pain, though trying to recover a scene in this situation, has more 
to do with luck than anything else.

Reply via email to