No need for all that. Just use the 'Merge texture projections' compound and it'll merge the desired projections into an ICE UVs attribute.
On Mon, Jul 9, 2012 at 5:25 PM, Vincent Ullmann < vincent.ullm...@googlemail.com> wrote: > Seems like you ust have to "subtract" the own kine.global to get the > ""closestLocation-Node" to Work.. > > >