No need for all that. Just use the 'Merge texture projections' compound and
it'll merge the desired projections into an ICE UVs attribute.




On Mon, Jul 9, 2012 at 5:25 PM, Vincent Ullmann <
vincent.ullm...@googlemail.com> wrote:

> Seems like you ust have to "subtract" the own kine.global to get the
> ""closestLocation-Node" to Work..
>
>
>

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