Sorry for my late reply, I was busy with another project. Now I'm back again with my PSD problem.
My problem seems to be only with PSD files. I can't change any existing TGA Image Source with a PSD file and see the change in real time. I can do it with TGAs, PICs and TIFFs so far but not with PSDs. I have to save the scene and reload it to see the PSD in the realtime viewport and Mental Ray. Or Create a new Image Clip + Source with the PSD file. Am I the only one with this problem? I've tried Luc Eric's suggestion by changing ImageDefinitionType to 1 but nothing changed. What I realized is that as soon as I change a TGA's (PIC or whatever) Image Source with a PSD file, the ImageDefinitionType is locked to 0 (Load in Memory). Even if it seems to have changed, when I open again the Clip PPG again the Image Management value is back to 0 (Load in Memory). This value doesn't change even with a new PSD Image Source or reloading the Scene. I tried this in SI 2011SP2 and 2010. I'll try with 2012 and 2013 later. M.Yara On Sat, Jun 30, 2012 at 1:19 AM, Luc-Eric Rousseau <luceri...@gmail.com>wrote: > I do not understand specifically the problem you are having, but you > can refresh the image clips by toggling this value on them > > SetValue "Clips.noIcon_pic.ImageDefinitionType", 0 > SetValue "Clips.noIcon_pic.ImageDefinitionType", 1 > > Which reminds me.. when you used .pics, it was sending the path to > mental ray. then when you switched to .psd. it was sending a copy of > the bits instead. And when you set it back to .pic, it probably didn't > reset that. In other words, it changed that parameter, > ImageDefintionType, which in the UI is in the Image Clip PPG under > "Texturing->Image Management". It's also toggled by the "Enable > Effects" button > > On Fri, Jun 29, 2012 at 8:39 AM, Martin <furik...@gmail.com> wrote: > > Hi Sandy, Thanks for yor reply. > > > > Yes I have that option checked. Once the scene is using PSDs and I had > > reload the scene, Softimage refreshes the PSDs everytime I edit them in > > Photoshop. > > > > The problem only comes when I change the textures to PIC and then change > > them back to PSD. From there it doesn't reload those PSDs. It keeps the > PIC > > in the viewer and MRay. I tried with another TGA texture and it changed, > > then back to PSD and again, Softimage keeps the TGA texture. > > > > I thought at first that it was a refreshing problem because I was doing > it > > by code, but it doesn't change even manually. > > > > Using Softimage 2011SP2 in this project. I haven't tried yet in another > > version. I'll try later. > > > > M.Yara > > > > > > On Fri, Jun 29, 2012 at 8:36 PM, Sandy Sutherland > > <sandy.sutherl...@triggerfish.co.za> wrote: > >> > >> have you got Reload Externally Modified Image Clips on Focus set to on > in > >> the Preferences > Rendering? > >> > >> S. > >> > >> _____________________________ > >> Sandy Sutherland > >> Technical Supervisor > >> sandy.sutherl...@triggerfish.co.za > >> _____________________________ > >> > >> > >> > >> > >> ________________________________ > >> From: softimage-boun...@listproc.autodesk.com > >> [softimage-boun...@listproc.autodesk.com] on behalf of Martin > >> [furik...@gmail.com] > >> Sent: 29 June 2012 12:28 > >> To: softimage@listproc.autodesk.com > >> Subject: Reload PSD > >> > >> Hi, > >> > >> In my current project I need to change all textures to PIC before > sending > >> it to my client, so I wrote a simple script to change from PSD pics to > PIC > >> and vice versa. > >> > >> The PSD -> PIC tool works great, the problem is when I change back from > >> PIC to PSD. The textures don't refresh. Not in the viewer, nor Mental > Ray. > >> I have to save and reload the scene to have them reloaded. > >> > >> It doesn't work even doing it manually. > >> > >> Isn't there some ReloadImageClips(); command or something to reload all > my > >> textures without having to reload the whole scene? > >> > >> Thanks, > >> > >> M.Yara > > > > > >