other than the obvious of generating hair from given polys, I don't know of a way with built in Soft hair.
On Fri, Jul 20, 2012 at 12:11 PM, Simon Van de Lagemaat < si...@theembassyvfx.com> wrote: > Anyone know a workaround for the problem of XSI hair guides clumping up in > areas with higher density geo on the base mesh?**** >