other than the obvious of generating hair from given polys, I don't know of
a way with built in Soft hair.


On Fri, Jul 20, 2012 at 12:11 PM, Simon Van de Lagemaat <
si...@theembassyvfx.com> wrote:

> Anyone know a workaround for the problem of XSI hair guides clumping up in
> areas with higher density geo on the base mesh?****
>

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