Thanks. And is there another way to find out what is connected to Env. Shader 
Stack port in 2010?
 
Milan Vasek
3d artist
http://www.milanvasek.com
From: softimage-boun...@listproc.autodesk.com
To: softimage@listproc.autodesk.com
Cc: 
Date: Tue, 24 Jul 2012 18:07:57 +1000
Subject: Re: python in softimage2010


> 
They changed that in 2011 to support some new features I believe (.xsishaders 
files).> --------------------------------------------> Eric Thivierge> 
http://www.ethivierge.com


> On Tue, Jul 24, 2012 at 6:02 PM, Milan Vasek <i...@milanvasek.com> wrote:



> Hi. My friend need some help with python in Softimage. He says that this 
> thing was working in Softimage 2011 but now we are using 2010 and it´s not 
> working here (the result is none instead of a list...) Could anyone help, 
> please?


>  
>  
> log = Application.LogMessage> root = Application.ActiveSceneRoot> scenePasses 
> = Application.ActiveProject.ActiveScene.Passes> currentPass = 
> Application.ActiveProject.ActiveScene.ActivePass

> envstack = currentPass.NestedObjects('EnvironmentShaderStack')> log(envstack) 
>  
>  
>  
> cheers> 

 
> Milan Vasek
> 3d artist
> http://www.milanvasek.com






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