Maybe take a look around line #1044 https://github.com/EricTRocks/ET_Tools/blob/master/workgroup_ET_Tools/Addons/ET_PassManager_v3.0/Application/Plugins/ET_PassManager.py
Definitely not as straight forward as 2011+ -------------------------------------------- Eric Thivierge http://www.ethivierge.com On Tue, Jul 24, 2012 at 6:12 PM, Milan Vasek <i...@milanvasek.com> wrote: > Thanks. And is there another way to find out what is connected to Env. > Shader Stack port in 2010? > > Milan Vasek > 3d artist > http://www.milanvasek.com > > > From: softimage-boun...@listproc.autodesk.com > To: softimage@listproc.autodesk.com > Cc: > Date: Tue, 24 Jul 2012 18:07:57 +1000 > Subject: Re: python in softimage2010 > > > They changed that in 2011 to support some new features I believe > (.xsishaders files). > > > -------------------------------------------- > > Eric Thivierge > > http://www.ethivierge.com <http://www.ethivierge.com> > > > > On Tue, Jul 24, 2012 at 6:02 PM, Milan Vasek <i...@milanvasek.com>wrote: > >> > Hi. My friend need some help with python in Softimage. He says that >> this thing was working in Softimage 2011 but now we are using 2010 and it´s >> not working here (the result is none instead of a list...) Could anyone >> help, please? >> > >> > >> > log = Application.LogMessage >> > root = Application.ActiveSceneRoot >> > scenePasses = Application.ActiveProject.ActiveScene.Passes >> > currentPass = Application.ActiveProject.ActiveScene.ActivePass >> >> > envstack = currentPass.NestedObjects('EnvironmentShaderStack') >> > log(envstack) >> > >> > >> > >> > cheers >> > >> > Milan Vasek >> > 3d artist >> > http://www.milanvasek.com <http://www.milanvasek.com> >> > >