You could set their self.Shape to "Point" by testing their indices and they won't render (without a pointcloud renderer/shader.)
On Fri, Aug 10, 2012 at 11:36 AM, john clausing <jclausin...@yahoo.com>wrote: > i have a particle cloud with geo instances attatched to them....... > in some cases, i need to "hide" the instances and replace them with actual > geometry. > > normally, i would just delete these associated particles by ID, however, i > still need the particles to generate pose information for the practicle geo > and "constrain" them ("transform objects by particle") to the generated > particles. > > alternatively, i could plot the animation, then delete the particle, but i > want to keep it all live. > > is there anyway to selectively hide instanced geometry by ID? > > thanks all, > > john >