You could set their self.Shape to "Point" by testing their indices and they
won't render (without a pointcloud renderer/shader.)


On Fri, Aug 10, 2012 at 11:36 AM, john clausing <jclausin...@yahoo.com>wrote:

> i have a particle cloud with geo instances attatched to them.......
> in some cases, i need to "hide" the instances and replace them with actual
> geometry.
>
> normally, i would just delete these associated particles by ID, however, i
> still need the particles to generate pose information for the practicle geo
> and "constrain" them ("transform objects by particle") to the generated
> particles.
>
> alternatively, i could plot the animation, then delete the particle, but i
> want to keep it all live.
>
> is there anyway to selectively hide instanced geometry by ID?
>
> thanks all,
>
> john
>

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