that with a string and string array, worked perfectly.....

thanks as alway Alan.!

john




________________________________
 From: Alan Fregtman <alan.fregt...@gmail.com>
To: john clausing <jclausin...@yahoo.com>; softimage@listproc.autodesk.com 
Sent: Friday, August 10, 2012 11:39 AM
Subject: Re: hide an instance by particle ID
 

You could set their self.Shape to "Point" by testing their indices and they 
won't render (without a pointcloud renderer/shader.)



On Fri, Aug 10, 2012 at 11:36 AM, john clausing <jclausin...@yahoo.com> wrote:

i have a particle cloud with geo instances attatched to them.......
>in some cases, i need to "hide" the instances and replace them with actual 
>geometry.
>
>
>normally, i would just delete these associated particles by ID, however, i 
>still need the particles to generate pose information for the practicle geo 
>and "constrain" them ("transform objects by particle") to the generated 
>particles.
>
>
>alternatively, i could plot the animation, then delete the particle, but i 
>want to keep it all live.
>
>
>is there anyway to selectively hide instanced geometry by ID?
>
>
>thanks all,
>
>
>john
>

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