that with a string and string array, worked perfectly..... thanks as alway Alan.!
john ________________________________ From: Alan Fregtman <alan.fregt...@gmail.com> To: john clausing <jclausin...@yahoo.com>; softimage@listproc.autodesk.com Sent: Friday, August 10, 2012 11:39 AM Subject: Re: hide an instance by particle ID You could set their self.Shape to "Point" by testing their indices and they won't render (without a pointcloud renderer/shader.) On Fri, Aug 10, 2012 at 11:36 AM, john clausing <jclausin...@yahoo.com> wrote: i have a particle cloud with geo instances attatched to them....... >in some cases, i need to "hide" the instances and replace them with actual >geometry. > > >normally, i would just delete these associated particles by ID, however, i >still need the particles to generate pose information for the practicle geo >and "constrain" them ("transform objects by particle") to the generated >particles. > > >alternatively, i could plot the animation, then delete the particle, but i >want to keep it all live. > > >is there anyway to selectively hide instanced geometry by ID? > > >thanks all, > > >john >