hey brent GAP related question... are you guys internally using your nearest neighbor/point locator to get points within the brush radius? say for weight painting?
s On Wed, Aug 1, 2012 at 11:06 AM, Steven Caron <car...@gmail.com> wrote: > cheers! > > s > > > On Wed, Aug 1, 2012 at 10:26 AM, Brent McPherson < > brent.mcpher...@autodesk.com> wrote: > >> The pickbuffer doesn't have the information but intenally we could look >> it up on the mesh more efficiently than you can using either the geometry >> accessor or polygon arrays in the SDK. (both of which don't seem to be very >> efficient) >> -- >> Brent >> >> From: softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron >> Sent: 01 August 2012 18:18 >> To: softimage@listproc.autodesk.com >> Subject: Re: SDK : caching the tool context pick buffer >> >> i didn't realize the pickbuffer in ogl could provide that or maybe it was >> a convenience function the sdk would provide over the standard ogl pick >> buffer? >> >> regardless, i will bring this up as a suggestion. >> s >> >