hey brent

GAP related question... are you guys internally using your nearest
neighbor/point locator to get points within the brush radius? say for
weight painting?

s

On Wed, Aug 1, 2012 at 11:06 AM, Steven Caron <car...@gmail.com> wrote:

> cheers!
>
> s
>
>
> On Wed, Aug 1, 2012 at 10:26 AM, Brent McPherson <
> brent.mcpher...@autodesk.com> wrote:
>
>> The pickbuffer doesn't have the information but intenally we could look
>> it up on the mesh more efficiently than you can using either the geometry
>> accessor or polygon arrays in the SDK. (both of which don't seem to be very
>> efficient)
>> --
>> Brent
>>
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
>> Sent: 01 August 2012 18:18
>> To: softimage@listproc.autodesk.com
>> Subject: Re: SDK : caching the tool context pick buffer
>>
>> i didn't realize the pickbuffer in ogl could provide that or maybe it was
>> a convenience function the sdk would provide over the standard ogl pick
>> buffer?
>>
>> regardless, i will bring this up as a suggestion.
>> s
>>
>

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