You can use a First Valid node to stop the compound from going red when no
UVs are found.

As far as I'm aware you cannot escape the thing about having your
projections all named the same.

On Thu, Aug 16, 2012 at 6:41 PM, Vincent Ullmann <
vincent.ullm...@googlemail.com> wrote:

> Hello,
>
> got another ICE-Problem...
>
> i try to do some Topology and UV Merging-Stuff and now need to get the
> UV-Sets of my Meshes in a Group.
> Have a little look at the attacted Picture....
>
> It works when all Texture-Projections got the same Name, but thats not
> what i want, becouse i...
> - want to alow Meshes without any UV-Set
> - want to create a tool wich is usable for Artist who dont think much
> about the internal issues. :)
> - want to make my compound as easy to use as possible
>
>
> Currently I got a quite annoying solution:
> I wrote a script wich Applys my ICE-Tree, and plugs all GroupMembers, one
> by one, into my big Compound.
> (Using something like you see in the Green-GroupCommmentBox)
> It works, but i would really appreciate another solution, so that one
> could easy add Members to the group and my ICE-Tree will automaticly update
> the UV-Value-Array.
>
> Any suggestions?
>

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