I am trying to completely replace the geometry on an existing Softimage X3DObject node - and do it quickly. This is not at render time but in an interactive session. CMeshBuilder seems the best way to construct a (relatively) large mesh's geometry from an internal, incompatible representation.

I am also trying to preserve everything else on the SI object - operator stack, the render trees on the individual clusters, etc etc. I would rather not try to serialize everything beside the mesh and then re-create the entire node.

Has anyone succeeded in replacing an object's mesh using CMeshBuilder while keeping everything else intact? Any pitfalls?

K.

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