ah yeah - there you go, well remembered Ciaran 'convex hull' was the search term, from the same thread Grahame fuller did that in ICE only - won't take you long to rebuild from the image description Lawrence ;)
https://mail-attachment.googleusercontent.com/attachment/u/0/?ui=2&ik=3bf826a559&view=att&th=12f698c5d63caa9d&attid=0.1.0&disp=inline&safe=1&zw&saduie=AG9B_P-vyaBOEqzPxsaMIRCb2anD&sadet=1346842977331&sads=6GL42IzMUakN2KC52Ld4_NbnUKM&sadssc=1 as you can see the gift wrapping algorithm is not so easy ! On 5 September 2012 11:55, Ciaran Moloney <moloney.cia...@gmail.com> wrote: > Sounds like you want a convex hull of the null's points. Pretty sure there > was a compound once, if not you might try Mr. LaForge's Convex > Hull<http://frenchdog.wordpress.com/2012/01/05/happy-2012/>ICE node. > > > > On Wed, Sep 5, 2012 at 11:13 AM, Rob Chapman <tekano....@gmail.com> wrote: > >> yeah I dont think there was ever a nulls2mesh - nulls2points easy and >> vertex2nulls yes :) >> >> for a clean topo the point position array is easy as you have that, its >> just the description of each polygon, or the order of each vertex in every >> polygon - how is this to be made? >> >> >> >> if the desired mesh is pretty simple shape you could try starting with a >> simple surrounding geometry and in ICE moving points to the nearest null >> >> >> On 5 September 2012 10:56, Lawrence Pankhurst <lp3ds...@gmail.com> wrote: >> >>> Nice clean mesh would be good, it's a one off so I might just do it by >>> hand, just thought it would be a useful tool to have and it would exist >>> already (sure there used to be a script)!! Polygoniser takes the nulls but >>> gives blobs rather then a single mesh! >>> Thanks for looking though! >>> >>> >>> Cheers >>> >>> Lawrence >>> On Wed, Sep 5, 2012 at 9:42 AM, Rob Chapman <tekano....@gmail.com>wrote: >>> >>>> oh! ICE topo should be able to do this, :) but not sure how you are >>>> to build the polygon description from a set of random positions!? not so >>>> easy >>>> >>>> what kind of mesh are you after? if its not just a regular clean >>>> topology then you could simply put all nulls into a group and use the >>>> global.kini.pointpositions to feed into a polygoniser mesh. >>>> >>>> hth >>>> >>>> >>>> >>>> >>>> On 5 September 2012 09:17, Lawrence Pankhurst <lp3ds...@gmail.com>wrote: >>>> >>>>> Hi guys, >>>>> >>>>> I thought I remembered a nulls2mesh script knocking about, can't find >>>>> it anywhere! >>>>> I've got a set of nulls and want to turn them into a mesh, ie position >>>>> of each null becomes a vertex in said mesh! >>>>> >>>>> So anyone now where the script is or is there an ICE tool? Had a look >>>>> on http://rray.de/xsi/ but couldn't see what I was after! >>>>> >>>>> Any help appreciated. >>>>> >>>>> >>>>> Cheers >>>>> >>>>> Lawrence >>>>> >>>> >>>> >>> >> > > > -- > - Ciaran >