this is not humour its a tragedy

On 12 September 2012 10:46, Stefan Andersson <sander...@gmail.com> wrote:

> Rob, I'll quote myself and you'll see the connection
>
> "" I remember when Discreet Logic was bought. Funny thing happened...
> the Logic went away. """
>
> And that affected all departments I guess :)
>
> -stefan
>
>
> On Wed, Sep 12, 2012 at 11:29 AM, Rob Chapman <tekano....@gmail.com>
> wrote:
> > wait, Maurice,
> >
> > you hired a company that used Max & Maya animators to evaluate Softimage
> for
> > its benefits to them? then based your entire strategy on this? what about
> > benefits to the existing Softimage user basel! this is the problem we
> have
> > you fool don't you see it?!
> >
> > pardon the french, calling the head of AD marketing for M & E a fool is
> > considerably politer than the choice of words I would like to use.
> >
> > even more incensed now.
> >
> >
> >
> >
> >
> >
> > On 12 September 2012 09:41, Stefan Andersson <sander...@gmail.com>
> wrote:
> >>
> >> My first 3D application was 3d studio r4, couldn't get anywhere. Then
> >> I learned Amapi and Electric Image and came a bit further :)
> >>
> >> However.... Maya isn't that bad. Gotten used to it over the years and
> >> I'm quite bilingual these days.
> >>
> >> People who started with Prism deserve a price though.
> >>
> >> regards
> >> stefan andersson
> >>
> >>
> >> On Wed, Sep 12, 2012 at 10:30 AM, Andreas Bystrom
> >> <andreas.byst...@gmail.com> wrote:
> >> > "My regret is only that I
> >> > don't jump onto the Maya wagon back then, but stayed in Softimage|3D.
> >> > I should have switched and learned MEL."
> >> >
> >> > Not I,  having to learn something as filthy as maya as my first app
> most
> >> > likely would have caused me to give up and try something else..
> >> >
> >> > in fact I started out in both max and maya but never got anywhere til
> I
> >> > tried softimage...
> >> >
> >> > long live the good old days!
> >> >
> >> >
> >> > On Wed, Sep 12, 2012 at 8:19 PM, Stefan Andersson <
> sander...@gmail.com>
> >> > wrote:
> >> >>
> >> >> On Wed, Sep 12, 2012 at 1:07 AM, Maurice Patel
> >> >> <maurice.pa...@autodesk.com> wrote:
> >> >> > this thread http://yfrog.com/h0t6exxtj:
> >> >> > Although I can't say I am particularly fond of that diagram myself
> >> >> > (it's
> >> >> > rather ugly), it actually came out of a study commissioned from a
> >> >> > third
> >> >>
> >> >> Funny how everyone from Autodesk tells us they "dont agree" or "think
> >> >> it's ugly". But still they decide to use it.
> >> >>
> >> >> I remember when Discreet Logic was bought. Funny thing happened...
> the
> >> >> Logic went away.
> >> >>
> >> >> But Autodesk is not the only one to blame. It's the people who ran
> the
> >> >> Softimage company back in the late 90's. The battle was actually lost
> >> >> the year 2000 with the release of Softimage|XSI. Maya had gained so
> >> >> much popularity, and when Sumatra was finally released we were given
> a
> >> >> software that could only do Nurbs and only render with Mental Ray. It
> >> >> was totally useless and closed. Maya was the total opposite, useful
> >> >> and open.
> >> >>
> >> >> What we are seeing now is actually something that happened 12 years
> >> >> ago. The battle was lost already back then. My regret is only that I
> >> >> don't jump onto the Maya wagon back then, but stayed in Softimage|3D.
> >> >> I should have switched and learned MEL.
> >> >>
> >> >> Anyhow.
> >> >>
> >> >> As you were...
> >> >>
> >> >> /stefan
> >> >>
> >> >>
> >> >> --
> >> >> stefan andersson - digital janitor - http://sanders3d.wordpress.com
> >> >
> >> >
> >> >
> >> >
> >> > --
> >> > Andreas Byström
> >> > Lighting TD - Weta Digital
> >> >
> >>
> >>
> >>
> >> --
> >> stefan andersson - digital janitor - http://sanders3d.wordpress.com
> >>
> >
>
>
>
> --
> stefan andersson - digital janitor - http://sanders3d.wordpress.com
>
>

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