this is not humour its a tragedy On 12 September 2012 10:46, Stefan Andersson <sander...@gmail.com> wrote:
> Rob, I'll quote myself and you'll see the connection > > "" I remember when Discreet Logic was bought. Funny thing happened... > the Logic went away. """ > > And that affected all departments I guess :) > > -stefan > > > On Wed, Sep 12, 2012 at 11:29 AM, Rob Chapman <tekano....@gmail.com> > wrote: > > wait, Maurice, > > > > you hired a company that used Max & Maya animators to evaluate Softimage > for > > its benefits to them? then based your entire strategy on this? what about > > benefits to the existing Softimage user basel! this is the problem we > have > > you fool don't you see it?! > > > > pardon the french, calling the head of AD marketing for M & E a fool is > > considerably politer than the choice of words I would like to use. > > > > even more incensed now. > > > > > > > > > > > > > > On 12 September 2012 09:41, Stefan Andersson <sander...@gmail.com> > wrote: > >> > >> My first 3D application was 3d studio r4, couldn't get anywhere. Then > >> I learned Amapi and Electric Image and came a bit further :) > >> > >> However.... Maya isn't that bad. Gotten used to it over the years and > >> I'm quite bilingual these days. > >> > >> People who started with Prism deserve a price though. > >> > >> regards > >> stefan andersson > >> > >> > >> On Wed, Sep 12, 2012 at 10:30 AM, Andreas Bystrom > >> <andreas.byst...@gmail.com> wrote: > >> > "My regret is only that I > >> > don't jump onto the Maya wagon back then, but stayed in Softimage|3D. > >> > I should have switched and learned MEL." > >> > > >> > Not I, having to learn something as filthy as maya as my first app > most > >> > likely would have caused me to give up and try something else.. > >> > > >> > in fact I started out in both max and maya but never got anywhere til > I > >> > tried softimage... > >> > > >> > long live the good old days! > >> > > >> > > >> > On Wed, Sep 12, 2012 at 8:19 PM, Stefan Andersson < > sander...@gmail.com> > >> > wrote: > >> >> > >> >> On Wed, Sep 12, 2012 at 1:07 AM, Maurice Patel > >> >> <maurice.pa...@autodesk.com> wrote: > >> >> > this thread http://yfrog.com/h0t6exxtj: > >> >> > Although I can't say I am particularly fond of that diagram myself > >> >> > (it's > >> >> > rather ugly), it actually came out of a study commissioned from a > >> >> > third > >> >> > >> >> Funny how everyone from Autodesk tells us they "dont agree" or "think > >> >> it's ugly". But still they decide to use it. > >> >> > >> >> I remember when Discreet Logic was bought. Funny thing happened... > the > >> >> Logic went away. > >> >> > >> >> But Autodesk is not the only one to blame. It's the people who ran > the > >> >> Softimage company back in the late 90's. The battle was actually lost > >> >> the year 2000 with the release of Softimage|XSI. Maya had gained so > >> >> much popularity, and when Sumatra was finally released we were given > a > >> >> software that could only do Nurbs and only render with Mental Ray. It > >> >> was totally useless and closed. Maya was the total opposite, useful > >> >> and open. > >> >> > >> >> What we are seeing now is actually something that happened 12 years > >> >> ago. The battle was lost already back then. My regret is only that I > >> >> don't jump onto the Maya wagon back then, but stayed in Softimage|3D. > >> >> I should have switched and learned MEL. > >> >> > >> >> Anyhow. > >> >> > >> >> As you were... > >> >> > >> >> /stefan > >> >> > >> >> > >> >> -- > >> >> stefan andersson - digital janitor - http://sanders3d.wordpress.com > >> > > >> > > >> > > >> > > >> > -- > >> > Andreas Byström > >> > Lighting TD - Weta Digital > >> > > >> > >> > >> > >> -- > >> stefan andersson - digital janitor - http://sanders3d.wordpress.com > >> > > > > > > -- > stefan andersson - digital janitor - http://sanders3d.wordpress.com > >