as a guy who brings on multiple interns every summer and hires some
upon graduation, i can assure you that your incorrect.
they have a shot at a job with me?
often they are Maya guys......who transition at my shop to Softimage.
my only regret is that the schools .....dont give em a head start to
get a job here.
there are multiple shops here in NYC that do the same.
so you can give up if you want to Matt, but dont tell me kids cant get
a job in Softimage, in NYC.
------------------------------------------------------------------------
*From:* Matt Lind <ml...@carbinestudios.com>
*To:* john clausing <jclausin...@yahoo.com>;
"softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com>
*Sent:* Thursday, September 13, 2012 4:54 PM
*Subject:* RE: In case you missed it..
We’ve already had that discussion.
Students only use what will provide the best opportunity for
employment upon graduation. They’ll only use other stuff if forced by
curriculum or if they have an elective to burn.
Universities stock whatever they can get cheap, but promote/teach what
gets their students recognition and placement tin the workforce. Many
of these decisions are decided by the adjunct staff as they are the
ones teaching the software. They often recommend what they use in the
day jobs.
The only way to expand a product’s viability is to increase it’s
market share in the studio ranks. To do that requires the product be
completed so it can compete for that market share.
The issue with softimage is they implement great ideas, but often
don’t finish them, or finish them so quickly there are a ton of bugs.
While the developers are very aggressive in fixing bugs, the customer
doesn’t see that until the next release which is long after the
impression is made. In some cases it’s a game of whack-a-mole as new
bugs pop up in different areas creating a perpetual cycle.
Finish the product to give it real life
marketing team can take that life and give it voice.
As studios hear the voice, sales increase creating a wave
Freelancers and outsources catch the wave and ride it passing the word
onto the street
Universities catch the word on the street from the studios and put the
ideas into the air
Students inherit ideas from thin air via osmosis to become the next
generation of user.
*From:*softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *john
clausing
*Sent:* Thursday, September 13, 2012 1:40 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: In case you missed it..
posting cool spots, movies, etc. that were made with the software.
i really think the MOST important way to build Softimage is getting
students using it......full stop :)
------------------------------------------------------------------------
*From:*Maurice Patel <maurice.pa...@autodesk.com
<mailto:maurice.pa...@autodesk.com>>
*To:* "softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>"
<softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>>
*Sent:* Thursday, September 13, 2012 4:26 PM
*Subject:* RE: In case you missed it..
One area I would like to get feedback on is how do we get the right
things happening on facebook? Advertising is way beyond our budgets in
general and not very effective unless we have a very specific call to
action (e.g. upgrades), as a result most advertsing is driven by sales
promos. However I actually think there are better and more viral ways
of getting the word out. Recently we have been having more success
with SM. We have had a lot of success with our Softimage page (now at
over 20,000) as well as the Digital Media page
http://www.facebook.com/AutodeskDigitalMedia , which for the reasons
described here, is becoming a bit of a second Softimage home.
Maurice
Maurice Patel
Autodesk : Tél: 514 954-7134
-----Original Message-----
From: softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>
[mailto:softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Len
Krenzler
Sent: Thursday, September 13, 2012 3:49 PM
To: softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
Subject: Re: In case you missed it..
That's great to hear! I'd have to agree, SI is a fantastic and very
complete solution for small to mid size shops. Hopefully, there is
some targeted advertising in this area.
On 9/13/2012 1:39 PM, Maurice Patel wrote:
> Still reading, and the discussion has been stimulating as we start
> planning for next year's activities (can't say more rev accounting at
> all that) maurice
>
>
> Maurice Patel
> Autodesk : Tél: 514 954-7134
>
> From: softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>
> [mailto:softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Paul
> Griswold
> Sent: Thursday, September 13, 2012 12:25 PM
> To: softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
> Subject: Re: In case you missed it..
>
> Softimage is without-a-doubt the best choice for small shops and
freelancers (out of the 3 products Autodesk offers). Could it be that
nobody is left who really knows what Softimage has/can do?
>
> So... Maurice, if you're still reading, maybe you can consider some
of this?
>
> Softimage comes with Softimage Illusion, also known as the FXTree.
It's a fully featured, node-based compositor that's built right into
the app.
>
> See:
> http://softimage.wiki.softimage.com/xsidocs/compositing_intro_AboutXSI
> Illusion.htm
>
> FaceRobot, a $100,000 facial animation system comes included with
Softimage!
>
> See: http://softimage.wiki.softimage.com/index.php/Category:FaceRobot
>
> CrowdFX - crowd simulations. Why invest in Massive?
>
> See: http://www.youtube.com/watch?v=3Toyh0_doko
>
> Lagoa Multiphysics - https://vimeo.com/13457383
>
> Syflex cloth - ICE version!
>
> http://www.youtube.com/watch?v=qxtdAvvo0KU
>
> The Softimage Animation Mixer - a non-linear animation editor:
>
> http://softimage.wiki.softimage.com/xsidocs/animmixer1.htm
>
> Then there are all the included animation rigs & rigging guides that
automatically build a functional, well made rig for you.
>
> Anyone else care to add?
>
> -PG
--
_________________________________________________
Len Krenzler - Creative Control Media Productions
Phone: 780.463.3126
www.creativecontrol.ca <http://www.creativecontrol.ca/> -
l...@creativecontrol.ca <mailto:l...@creativecontrol.ca>