I don't know.. maybe you just cant teach an old animator new software.. and I'm not even old :P

On 2012/10/17 01:41 PM, Thomas Volkmann wrote:
I thought the interface argument was valid before they did the rebuild.... does it still feel so bad to those that are not used to it? Personally I like it a lot, but then I originally started learning 3D in Blender :/
/Thomas

Gerbrand Nel <g...@cannonballbunny.com> hat am 17. Oktober 2012 um 13:23 geschrieben:
I forgot about the free momentum 1 and the free implosia over at rray.de
For this job, those did the trick.
Thanks for the advice.
oh and Stefan... Blender... Really??
No one has time to learn that interface, I would rather erase my memory and learn the zbrush interface again, before I try and do something more than import/export in blender. (I’m kidding of course before this starts a flame war.)

G
On 2012/10/17 01:22 AM, Adam Sale wrote:
momentum and implosia... done..
You can break up with ICE
http://vimeo.com/28138992
but you will need to extract the islands individually to run with vanilla bullet rbds..
And ICE shatter has issues with complex shapes, lots of concavities.
Which is where Implosia shines.
The default shattering with momentum is ok, but pales next to IFX
the two plugins should really become one, so interdependent they are.
Andy Moorer has this ICE plug thats pretty cool
Emit SRT Matched Instances
http://andy.moonbase.net/downloads
could provide useful for you...
Adam


On Tue, Oct 16, 2012 at 12:56 PM, Stefan Andersson <sander...@gmail.com <mailto:sander...@gmail.com>> wrote:

    The hours you spend on trying to get that to work you could have
    spent
    on buying a Momentum or ImplosiaFX license :)

    Here are two things you can do.

    1.) Brute force method
    But you can break up the mesh with ice and then freeze the geo, and
    then extract the pieces. Then use those to simulate.

    2.) OpenSource
    Do it in Blender. http://www.youtube.com/watch?v=IV0j4h2zERs

    I would chose Option 2, but that's me... :)

    best regards
    stefan andersson


    On Tue, Oct 16, 2012 at 2:38 PM, Gerbrand Nel <
    g...@cannonballbunny.com <mailto:g...@cannonballbunny.com>> wrote:
    > Hey guys
    > I know you can do RDB in ice using particles, but I want to
    fracture and
    > simulate chunks breaking apart.
    > I know Momentum does this with two buttons, but I don't own
    that yet, and
    > this is a small job so I cant spend half my budget on software.
    > Can this be done with "out of the box" softimage in ICE?
    > It seems like it should be a walk in the park, but I'm pretty
    stumped with
    > how to start.
    > Up until now I've always done this kind of stuff with the
    normal non-ICE RDB
    > in soft, but I'd like to try it in ICE if possible
    > Thanks
    > G


    --
    stefan andersson - digital janitor - http://sanders3d.wordpress.com

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