is it lining up 100% with a normal stamp?

On Sunday, November 4, 2012, Rob Wuijster wrote:

>  Did a quick test, seems to work fine.
>
> Thanks for that! Has been an annoyance for years.
>
> And yes, please add this to 2014!!!
>
>
> Rob Wuijster
> E r...@casema.nl <javascript:_e({}, 'cvml', 'r...@casema.nl');>
>
> \/-------------\/----------------\/
>
> On 3-11-2012 14:08, James De Colling wrote:
>
> can someone verify its not lining up correctly?
>
>  a 2048x2048 stamp out of the uv editor in the standard way, is slightly
> larger and 2 pixels left of what the EPS version is kicking out.
>
>  seems if I import into photoshop at 2060x2060 and nudge it, it lines up
> correctly.
>
>
>
> On Saturday, November 3, 2012, Simon Reeves wrote:
>
> Giving it a go thanks!
>
>
>
> Simon Reeves
> Freelance 3D VFX Artist
>
>  London, UK
> *email: si...@simonreeves.com*
> *website: http://www.simonreeves.com*
> *
> *
>
>
>
> On 3 November 2012 10:07, Stefan Andersson <sander...@gmail.com> wrote:
>
> Very awesome of you! I'll send Eric the beers as requested... from Eric :)
>
>  Note to the* Softimage devs*
>
>  1.) Implement these scripts
> 2.) The lenght of the "Tools" menu in the texture editor is getting really
> long!
>
>  regards
> stefan andersson
>
>
>
> On Sat, Nov 3, 2012 at 5:38 AM, Ahmidou Lyazidi <ahmidou....@gmail.com>wrote:
>
> I have seen some people complaining about the UV stamp feature in
> Softimage, and I also found it annoying that you can't specifiy the image
> size, and that it's asking if we want replace the current texture with the
> UV one, which I'm sure everybody reply "NO".
> So I gave it a try and it was quite straight forward. I was first thinking
> writing SVG as it's just xml, but Photoshop can't read them, so instead I
> found a Python module that can write .eps files.
>
> You can download it here
> https://github.com/ahmidou/Softimage_DEV/tree/master/UVstamp
>
> Just copy the files in your plugin folder, the command is located in the
> tool menu of the texture editor.
> You can also run it as a command:
> Application.stampUV( name, path, collection of UVprojections )
>
> Ho and the per UV projection is not working yet.
>
> Cheers
>
> --
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
>
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