Hi Simon - wish we could, unfortunatley no hair properties are exposed to ice - 
would be great if we could get hair.pointposition as it would save us one step 
and speed up.

S.


Sandy Sutherland<mailto:sandy.sutherl...@triggerfish.co.za> | Technical 
Supervisor
[http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] 
<http://triggerfish.co.za/en>
[http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] 
<http://www.facebook.com/triggerfishanimation>

[https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png]
 <http://www.twitter.com/triggerfishza>
________________________________
From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Simon Anderson 
[simonbenandersonl...@gmail.com]
Sent: 03 December 2012 12:17
To: softimage@listproc.autodesk.com
Subject: Re: Python equivalent of C++'s GetRenderHairAccessor

Why you no use ice! XD

haha.. jokes aside, what you trying to achieve, havent looked at soft hair in a 
long time.

On Mon, Dec 3, 2012 at 6:01 PM, Jared 
<jared.gl...@triggerfish.co.za<mailto:jared.gl...@triggerfish.co.za>> wrote:
RenderHairAccessor



--
-------------------
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/

Reply via email to