Hi Simon - wish we could, unfortunatley no hair properties are exposed to ice - would be great if we could get hair.pointposition as it would save us one step and speed up.
S. Sandy Sutherland<mailto:sandy.sutherl...@triggerfish.co.za> | Technical Supervisor [http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] <http://triggerfish.co.za/en> [http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] <http://www.facebook.com/triggerfishanimation> [https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png] <http://www.twitter.com/triggerfishza> ________________________________ From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Simon Anderson [simonbenandersonl...@gmail.com] Sent: 03 December 2012 12:17 To: softimage@listproc.autodesk.com Subject: Re: Python equivalent of C++'s GetRenderHairAccessor Why you no use ice! XD haha.. jokes aside, what you trying to achieve, havent looked at soft hair in a long time. On Mon, Dec 3, 2012 at 6:01 PM, Jared <jared.gl...@triggerfish.co.za<mailto:jared.gl...@triggerfish.co.za>> wrote: RenderHairAccessor -- ------------------- Simon Ben Anderson blog: http://vinyldevelopment.wordpress.com/