As Xavier said it appears you cannot access the actual render hairs to retrieve their data via python.
The geomerty.points.positionarray returns guide hairs which aren't really what I'm after but might I may be able to acheive a similar effect using those instead of the render hairs so will try that.

Thanks Xavier and everyone else for all the help :)


On 2012/12/03 12:33 PM, Xavier Lapointe wrote:
Maybe by inspecting the hair.GetActivePrimitive2() you could find something, but I doubt it (and I can't test it since I don't have XSI at home).

GetRenderHairAccessor return a CRenderHairAccessor object which I would be surprised if it would be COM compliant (for lack of a better word, just saying I don't know how it would be possible to return it to python via a custom command).

But while I'm typing these lines, it seems like the object model has something called siRenderHairAccessorID ... might worth investigating.

good luck


On Mon, Dec 3, 2012 at 9:17 PM, Simon Anderson <simonbenandersonl...@gmail.com> wrote:
Why you no use ice! XD

haha.. jokes aside, what you trying to achieve, havent looked at soft hair in a long time.

On Mon, Dec 3, 2012 at 6:01 PM, Jared <jared.gl...@triggerfish.co.za> wrote:
RenderHairAccessor



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Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/




--
Xavier


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