As Xavier said it appears you cannot
access the actual render hairs to retrieve their data via python.
The geomerty.points.positionarray returns guide hairs which aren't really what I'm after but might I may be able to acheive a similar effect using those instead of the render hairs so will try that. Thanks Xavier and everyone else for all the help :) On 2012/12/03 12:33 PM, Xavier Lapointe wrote: Maybe by inspecting the hair.GetActivePrimitive2() you could find something, but I doubt it (and I can't test it since I don't have XSI at home). |
- Python equivalent of C++'s GetRenderHairAccessor Jared
- Re: Python equivalent of C++'s GetRenderHairAccessor Xavier Lapointe
- Re: Python equivalent of C++'s GetRenderHairAcce... Jared
- RE: Python equivalent of C++'s GetRenderHairAccessor Sandy Sutherland
- Re: Python equivalent of C++'s GetRenderHairAccessor Jared
- Re: Python equivalent of C++'s GetRenderHairAcce... Simon Anderson