I heard about 2m of snow sometimes...And what about the language, I don't speak 
French (yet)

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: Thursday, December 20, 2012 4:13 PM
To: XSI Mailing List
Subject: Re: Rumors

 

Not to sound sexist, but I must say the ladies here in Montreal are quite 
lovely, too. One more reason to move here. ;)

 

 

On Thu, Dec 20, 2012 at 8:33 AM, Paul Doyle <technove...@gmail.com> wrote:

There is also smoked meat and poutine. These are important factors to consider. 
They were the main reason I moved here, but I stayed for the winters.

 

On 20 December 2012 08:29, Marc-Andre Carbonneau 
<marc-andre.carbonn...@ubisoft.com> wrote:

Guys, don't forget Montreal. Hometown of Softimage.
Nearly half the studios here are Softimage. Hybride, Shed, Oblique, Vision 
Globale, Rodeo FX, Modus FX, Fly Studio, Fake Studio...etc...
So if you ever want to move somewhere and keep using Softimage, consider 
Montreal!

Besides, more and more European studios open their door here now. They're not 
all Softimage but they might have to switch if they want talent.
I'm thinking Mikkros Image, Framestore and some others...

Plus, Montreal is one of the cheapest place to live in Canada.
Sales pitch over. (You're welcome Tourisme Quebec! ;))

MAC


-----Original Message-----
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
Sent: 20 décembre 2012 06:42
To: softimage@listproc.autodesk.com
Subject: Re: Rumors

Hey Sandy,

from what I´ve seen in your posts on this list, I would imagine you´d pick up 
Maya pretty quickly and would bring long-standing production experience to a 
project which is something that is actually getting rarer nowadays.


I must admit that it is becoming more difficult to make HR or Producers 
understand.

(depending on if it´s VFX or commercials job, different people press the hire 
button)


But, neither Maya nor Max are difficult to use and a two week run-up (at 
home,selfpaced?) would sure make you feel you use it comfortably enough to 
solve technical issues in a project.

Everything else you can´t controll, deadlines and expectations clash against 
each other more and more.
It seems there´s less and less preparation or thinking through with generation 
iphone, getting everything now.
That is in no way related to your personal skillset but a price a great many 
seasoned artists have to pay currently. The guys you have to talk to check 
their bullet points but don´t understand the content any more...


If you want to get a nice, well funded, high quality output place to work, 
check out Scanline VFX Vancouver.

A couple of my friends and collegues went there and are very, very happy at 
work and in Vancouver in general.

It´s expensive to live there and have an occasional round of beers but you have 
around 30 companies there that give you any flavour, ranging from fire and 
forget to hire and fire and actually valuing their artists as more than an 
asset.

I´d go there now if I would have already managed to stop smoking :-)


Cheers,


tim



On 20.12.2012 09 <tel:20.12.2012%2009> :44, Sandy Sutherland wrote:
> All jobs - VFX/Animation/etc.... pretty much all of the big players who used 
> to list any high end 3d software and cross-train - pretty much all asking for 
> experienced Maya now.
>
> S.
>
> __
> Sandy Sutherland <mailto:sandy.sutherl...@triggerfish.co.za> | Technical 
> Supervisor
> <http://triggerfish.co.za/en>
> <http://www.facebook.com/triggerfishanimation>
> <http://www.twitter.com/triggerfishza>
>
> ----------------------------------------------------------------------
> ----------------------------------------------------------------------
> ----------------------------------------
> *From:* softimage-boun...@listproc.autodesk.com
> [softimage-boun...@listproc.autodesk.com] on behalf of Eugen Sares
> [softim...@keyvis.at]
> *Sent:* 20 December 2012 10:36
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Rumors
>
> 99% of what listings, VFX jobs? That's Maya country for sure, but there are 
> more fields of application than that in 3d - games, visualization, motion 
> graphics...
> Everbody wants to do VFX... loud, fancy, cool... the most rewarding 
> playground for the ego...
> Softimage probably shouldn't try too hard to shine just there, because that's 
> only building up more and more pressure and competition with Maya.
> Why not go for a more widespread clientele, as a general purpose 3d 
> application? Loose market share here, gain it there...
> It's a good thing not to filter opportunities at hand too much...
>
>
> Am 2012-12-20 08:07, schrieb Sandy Sutherland:
>> OK my take on this - whatever AD is doing is pretty pointless
>> worrying about or complaining about, it only winds you up - so all I
>> want to add is this -
>>
>> I have found that it is very difficult to find work as a Softimage
>> veteran now, pretty much 99% of listings are for Maya users, and unlike the 
>> older days when they would cross-train, they are looking for veteran Maya 
>> users, obviously to try and weed out the hordes of Maya wannabees - one of 
>> the drawbacks of Maya being so popular and accessible.
>> Anyway - even if they are not going to do any of the 'rumoured'
>> actions, AD's marketing direction is possibly drying up the
>> opportunities for us older experienced softies. This in itself is the 
>> biggest worry for me, even if Softimage carries on as it is now, to get work 
>> opportunities, it has come to the stage where one has to consider jumping 
>> into something else!
>>
>> my feeble 0.02c
>>
>> S.
>>
>> __
>> Sandy Sutherland <mailto:sandy.sutherl...@triggerfish.co.za> | Technical 
>> Supervisor
>> <http://triggerfish.co.za/en>
>> <http://www.facebook.com/triggerfishanimation>
>>
>

 

 

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