Montreal is comfortably bi-lingual, but less so off of the island. As long as you make the effort to learn some french, people are very helpful.
I don't think I've ever seen 2m of snow here, but that's not to say there's not a lot of it. However, the city does a phenomenal job of clearing it - it's rarely even an inconvenience. On 20 December 2012 10:23, Szabolcs Matefy <szabol...@crytek.com> wrote: > I heard about 2m of snow sometimes…And what about the language, I don’t > speak French (yet)**** > > ** ** > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alan Fregtman > *Sent:* Thursday, December 20, 2012 4:13 PM > *To:* XSI Mailing List > *Subject:* Re: Rumors**** > > ** ** > > Not to sound sexist, but I must say the ladies here in Montreal are quite > lovely, too. One more reason to move here. ;)**** > > ** ** > > ** ** > > On Thu, Dec 20, 2012 at 8:33 AM, Paul Doyle <technove...@gmail.com> wrote: > **** > > There is also smoked meat and poutine. These are important factors to > consider. They were the main reason I moved here, but I stayed for the > winters.**** > > ** ** > > On 20 December 2012 08:29, Marc-Andre Carbonneau < > marc-andre.carbonn...@ubisoft.com> wrote:**** > > Guys, don't forget Montreal. Hometown of Softimage. > Nearly half the studios here are Softimage. Hybride, Shed, Oblique, Vision > Globale, Rodeo FX, Modus FX, Fly Studio, Fake Studio...etc... > So if you ever want to move somewhere and keep using Softimage, consider > Montreal! > > Besides, more and more European studios open their door here now. They're > not all Softimage but they might have to switch if they want talent. > I'm thinking Mikkros Image, Framestore and some others... > > Plus, Montreal is one of the cheapest place to live in Canada. > Sales pitch over. (You're welcome Tourisme Quebec! ;)) > > MAC**** > > > -----Original Message----- > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker > Sent: 20 décembre 2012 06:42 > To: softimage@listproc.autodesk.com > Subject: Re: Rumors**** > > Hey Sandy, > > from what I´ve seen in your posts on this list, I would imagine you´d pick > up Maya pretty quickly and would bring long-standing production experience > to a project which is something that is actually getting rarer nowadays.** > ** > > > I must admit that it is becoming more difficult to make HR or Producers > understand.**** > > (depending on if it´s VFX or commercials job, different people press the > hire button)**** > > > But, neither Maya nor Max are difficult to use and a two week run-up (at > home,selfpaced?) would sure make you feel you use it comfortably enough to > solve technical issues in a project.**** > > Everything else you can´t controll, deadlines and expectations clash > against each other more and more. > It seems there´s less and less preparation or thinking through with > generation iphone, getting everything now. > That is in no way related to your personal skillset but a price a great > many seasoned artists have to pay currently. The guys you have to talk to > check their bullet points but don´t understand the content any more...**** > > > If you want to get a nice, well funded, high quality output place to work, > check out Scanline VFX Vancouver. > > A couple of my friends and collegues went there and are very, very happy > at work and in Vancouver in general.**** > > It´s expensive to live there and have an occasional round of beers but you > have around 30 companies there that give you any flavour, ranging from fire > and forget to hire and fire and actually valuing their artists as more than > an asset. > > I´d go there now if I would have already managed to stop smoking :-)**** > > > Cheers, > > > tim > > > > On 20.12.2012 09:44, Sandy Sutherland wrote: > > All jobs - VFX/Animation/etc.... pretty much all of the big players who > used to list any high end 3d software and cross-train - pretty much all > asking for experienced Maya now. > > > > S. > > > > __ > > Sandy Sutherland <mailto:sandy.sutherl...@triggerfish.co.za> | > Technical Supervisor > > <http://triggerfish.co.za/en> > > <http://www.facebook.com/triggerfishanimation> > > <http://www.twitter.com/triggerfishza> > > > > ---------------------------------------------------------------------- > > ---------------------------------------------------------------------- > > ---------------------------------------- > > *From:* softimage-boun...@listproc.autodesk.com > > [softimage-boun...@listproc.autodesk.com] on behalf of Eugen Sares > > [softim...@keyvis.at] > > *Sent:* 20 December 2012 10:36 > > *To:* softimage@listproc.autodesk.com > > *Subject:* Re: Rumors > > > > 99% of what listings, VFX jobs? That's Maya country for sure, but there > are more fields of application than that in 3d - games, visualization, > motion graphics... > > Everbody wants to do VFX... loud, fancy, cool... the most rewarding > playground for the ego... > > Softimage probably shouldn't try too hard to shine just there, because > that's only building up more and more pressure and competition with Maya. > > Why not go for a more widespread clientele, as a general purpose 3d > application? Loose market share here, gain it there... > > It's a good thing not to filter opportunities at hand too much... > > > > > > Am 2012-12-20 08:07, schrieb Sandy Sutherland: > >> OK my take on this - whatever AD is doing is pretty pointless > >> worrying about or complaining about, it only winds you up - so all I > >> want to add is this - > >> > >> I have found that it is very difficult to find work as a Softimage > >> veteran now, pretty much 99% of listings are for Maya users, and unlike > the older days when they would cross-train, they are looking for veteran > Maya users, obviously to try and weed out the hordes of Maya wannabees - > one of the drawbacks of Maya being so popular and accessible. > >> Anyway - even if they are not going to do any of the 'rumoured' > >> actions, AD's marketing direction is possibly drying up the > >> opportunities for us older experienced softies. This in itself is the > biggest worry for me, even if Softimage carries on as it is now, to get > work opportunities, it has come to the stage where one has to consider > jumping into something else! > >> > >> my feeble 0.02c > >> > >> S. > >> > >> __ > >> Sandy Sutherland <mailto:sandy.sutherl...@triggerfish.co.za> | > Technical Supervisor > >> <http://triggerfish.co.za/en> > >> <http://www.facebook.com/triggerfishanimation> > >> > >**** > > ** ** > > ** ** >