Actually, I just tried what I was getting at and it seems to work... I'll post a scene in a sec. - AM
On Mon, Jan 7, 2013 at 2:49 PM, Andy Moorer <andymoo...@gmail.com> wrote: > I've animated airborne dust as little wadded up strands and it looks > pretty cool. For rotation I took the center of the bounding box of the > wadded up strands as a point around which I would rotate both the particle > and strand as a post-simulation effect (similar to the recent tutorial on > my site andy.moonbase.net). > > I didn't have to worry about collisions between particles and was able to > get away with simple spherical collisions for the dust in general, which > could happen in the simulation tree, so it was easy in that sense. Haven't > looked at the falling leaves compound in ages but I suspect you could hack > into it and isolate out the bits you need, if I remember right you might > even be able to simply put the leaf falling motion on the simulated > particle just as I put a "spin particle" node on in the tutorial. > > But if you just want a straight fiber and to use the falling leaf > compound, an instance would be simple and direct, as Alan suggests. > > > On Mon, Jan 7, 2013 at 2:28 PM, Bryan Scibelli <cinema...@gmail.com>wrote: > >> Hi Sandy, >> >> Thanks for the quick reply. That looks pretty straight forward from the >> documentation. >> >> Where I would like to go with it would be to use something like the >> falling leaves preset, but use the strands in place of the leaves because >> most of the falling motion and physics are already in place. >> >> Thanks! >> Bryan >> -- >> Bryan E. Scibelli >> cinema...@gmail.com >> www.cinemanix.com >> >> On Mon, Jan 7, 2013 at 1:02 PM, Sandy Sutherland < >> sandy.sutherl...@triggerfish.co.za> wrote: >> >>> Well you can create strands from particles so they do not need to get >>> stuck on a surface - so should be perfectly doable in ICE - do you have >>> Softimage available? I will check the sample scenes and see if there is >>> anything there! >>> >>> Something to look at - >>> http://softimage.wiki.softimage.com/xsidocs/iceref_Create_Strands.htm >>> >>> S. >>> >>> * * >>> Sandy Sutherland <sandy.sutherl...@triggerfish.co.za> | Technical >>> Supervisor >>> <http://triggerfish.co.za/en> >>> <http://www.facebook.com/triggerfishanimation> >>> <http://www.twitter.com/triggerfishza> >>> ------------------------------ >>> *From:* softimage-boun...@listproc.autodesk.com [ >>> softimage-boun...@listproc.autodesk.com] on behalf of Bryan Scibelli [ >>> cinema...@gmail.com] >>> *Sent:* 07 January 2013 19:30 >>> *To:* softimage@listproc.autodesk.com >>> *Subject:* Falling Hairs or Fibers >>> >>> I am looking into animating falling fibers such as fiberglass fibers >>> that would fall into a liquid and interact. It seems that ICE has all of >>> the properties that I need to build the fiber like strands, but I >>> would require them to act without being anchored to a surface or a curve. >>> >>> There may be an obvious solution to this, but I thought that I would >>> check with the list since problems tend to get solved quickly when posted. >>> >>> Thanks!! >>> Bryan >>> -- >>> Bryan E. Scibelli >>> cinema...@gmail.com >>> www.cinemanix.com >>> >>> >> >> >