Just come in this morning to find a whole bunch of help for Bryan - I love this list, you guys rock big time!
Sandy Sutherland<mailto:sandy.sutherl...@triggerfish.co.za> | Technical Supervisor [http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] <http://triggerfish.co.za/en> [http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] <http://www.facebook.com/triggerfishanimation> [https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png] <http://www.twitter.com/triggerfishza> ________________________________ From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Andy Moorer [andymoo...@gmail.com] Sent: 07 January 2013 22:18 To: softimage@listproc.autodesk.com Subject: Re: Falling Hairs or Fibers Here you go - not sure it's exactly what you need, but hope it's handy and that you don't mind me putting it on my site publicly (trying to accumulate a host of simple examples like these for new ICE users.). http://andy.moonbase.net/ On Mon, Jan 7, 2013 at 3:03 PM, Andy Moorer <andymoo...@gmail.com<mailto:andymoo...@gmail.com>> wrote: Actually, I just tried what I was getting at and it seems to work... I'll post a scene in a sec. - AM On Mon, Jan 7, 2013 at 2:49 PM, Andy Moorer <andymoo...@gmail.com<mailto:andymoo...@gmail.com>> wrote: I've animated airborne dust as little wadded up strands and it looks pretty cool. For rotation I took the center of the bounding box of the wadded up strands as a point around which I would rotate both the particle and strand as a post-simulation effect (similar to the recent tutorial on my site andy.moonbase.net<http://andy.moonbase.net>). I didn't have to worry about collisions between particles and was able to get away with simple spherical collisions for the dust in general, which could happen in the simulation tree, so it was easy in that sense. Haven't looked at the falling leaves compound in ages but I suspect you could hack into it and isolate out the bits you need, if I remember right you might even be able to simply put the leaf falling motion on the simulated particle just as I put a "spin particle" node on in the tutorial. But if you just want a straight fiber and to use the falling leaf compound, an instance would be simple and direct, as Alan suggests. On Mon, Jan 7, 2013 at 2:28 PM, Bryan Scibelli <cinema...@gmail.com<mailto:cinema...@gmail.com>> wrote: Hi Sandy, Thanks for the quick reply. That looks pretty straight forward from the documentation. Where I would like to go with it would be to use something like the falling leaves preset, but use the strands in place of the leaves because most of the falling motion and physics are already in place. Thanks! Bryan -- Bryan E. Scibelli cinema...@gmail.com<mailto:cinema...@gmail.com> www.cinemanix.com<http://www.cinemanix.com> On Mon, Jan 7, 2013 at 1:02 PM, Sandy Sutherland <sandy.sutherl...@triggerfish.co.za<mailto:sandy.sutherl...@triggerfish.co.za>> wrote: Well you can create strands from particles so they do not need to get stuck on a surface - so should be perfectly doable in ICE - do you have Softimage available? I will check the sample scenes and see if there is anything there! Something to look at - http://softimage.wiki.softimage.com/xsidocs/iceref_Create_Strands.htm S. Sandy Sutherland<mailto:sandy.sutherl...@triggerfish.co.za> | Technical Supervisor [X] <http://triggerfish.co.za/en> [X] <http://www.facebook.com/triggerfishanimation> [X] <http://www.twitter.com/triggerfishza> ________________________________ From: softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> [softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>] on behalf of Bryan Scibelli [cinema...@gmail.com<mailto:cinema...@gmail.com>] Sent: 07 January 2013 19:30 To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> Subject: Falling Hairs or Fibers I am looking into animating falling fibers such as fiberglass fibers that would fall into a liquid and interact. It seems that ICE has all of the properties that I need to build the fiber like strands, but I would require them to act without being anchored to a surface or a curve. There may be an obvious solution to this, but I thought that I would check with the list since problems tend to get solved quickly when posted. Thanks!! Bryan -- Bryan E. Scibelli cinema...@gmail.com<mailto:cinema...@gmail.com> www.cinemanix.com<http://www.cinemanix.com>