I have.  There is quite a bit to do but it is definitely evolving pretty
quickly.  The team has been very helpful and accommodating.

If you use Shotgun and haven't written a bridge between it and your
infrastructure, then I would recommend looking into Tank.  In short it
handles folder creation, schema templating, context awareness and like I
mentioned before provides the bridge between these things, Shotgun and your
various software platforms.

It also comes down to the size of the development team you are able to
maintain internally and the turn around time you would expect to get a
system in place.  It's taken us awhile to get everything in place, but we
are overhauling our entire pipeline from server setup, naming conventions,
implementing Shotgun, developer workflow, source control technology, code
deployment, artist tools and more.  If you have some or most of these
things already in place, but need a better way to integrate your pipeline
with Shotgun and various software platforms then I think you can get Tank
up and running pretty quickly.

In the end you aren't just paying for the framework, you are also paying
for the continued development and support.  They are handling integration
with a lot of different software platforms like Photoshop, 3dsmax, Maya,
Softimage, Nuke, Hiero, etc.  This is definitely very useful if you don't
have the development team or individuals with the experience all the
various software to code your own integration.  As more studios adopt it,
hopefully we'll see more cross studio collaboration.

In the end I guess it all depends on your situation whether it would be
useful for you or worth it's cost.  For us, with not having a solid system
in place and transitioning to Shotgun, I have found it to be a great head
start and very useful.  I also look forward to being able to take advantage
of the continued support and development.

Hope that helps!

Best,

-tony


On Thu, Jan 17, 2013 at 10:43 AM, ste dalton <[email protected]> wrote:

> Brilliant thanks Tony, i will email them.
>
> (have you found it useful/ worth the money, by the way)
>
>
> On 17 January 2013 15:14, Tony Barbieri <[email protected]> wrote:
>
>> We being Psyop.  I forget that I use my personal email for this list.
>>
>> -tony
>>
>>
>> On Thu, Jan 17, 2013 at 10:13 AM, Tony Barbieri <[email protected]>wrote:
>>
>>> We have been able to get it to work.  We pushed back to them the
>>> beginnings of a Softimage engine.  It's basically at the same level as the
>>> Maya or Nuke engine.  If you email them they should be able to provide you
>>> a location to download it.
>>>
>>> -tony
>>>
>>>
>>> On Thu, Jan 17, 2013 at 9:46 AM, ste dalton <[email protected]> wrote:
>>>
>>>>
>>>> Hello all,
>>>>
>>>> Has anyone here managed to get Shotgun software's 'Tank' asset
>>>> management system working in Softimage? Is there even any integration to
>>>> Soft yet? Can't really find much in google,
>>>>
>>>> Any info would be great
>>>>
>>>>
>>>> thanks
>>>>
>>>> ste
>>>>
>>>> --
>>>> Stephen Dalton
>>>> --
>>>> director
>>>> www.ubik.tv
>>>>
>>>
>>>
>>>
>>> --
>>> -tony
>>>
>>
>>
>>
>> --
>> -tony
>>
>
>
>
> --
> Stephen Dalton
> --
> director
> www.ubik.tv
>



-- 
-tony

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