ImportFBXOptions is the property holding all the import options. You can set it like any other custom property. SetValue "ImportFBXOptions.ImportMaterialsAndTextures", False
If ImportFBXOptions is not already in the scene, you can create it ActiveProject.ActiveScene.Root.AddProperty( "ImportFBXOptions") Regards, Min Rui From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane Sent: Tuesday, January 22, 2013 7:34 AM To: softimage@listproc.autodesk.com Subject: Re: FBXImport Materials Doco, introspection and personal experience all suggest you're SOL in those regards. I ended up cleaning the file after export for our massive exporter, which was just as pleasant as poking your eyes with angry bees. On Mon, Jan 21, 2013 at 9:23 PM, Gareth Bell <gareth.b...@primefocusworld.com<mailto:gareth.b...@primefocusworld.com>> wrote: Hiya, Am I being really stupid here or is there no way to switch off the importing of materials when importing fbxs through scripting? The sdk seems to accommodate everything within the dialog except the materials/textures import? Logically I thought it would be something like Application.FBXImportMaterials ( False )???? cheers g -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
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