I rather not since that might break softimage. And I would have to do that in each machine that has softimage.
Regards Stefan On Feb 24, 2013, at 16:05, Mats Bertil Tegner <mats.bertil.teg...@gmail.com> wrote: > On 02/24/2013 03:54 PM, Stefan Andersson wrote: >> I know, and it's damn hard to try and get the source code from Autodesk >> to recompile Softimage :) >> >> I think this is more a MainWin thing, which glibc that MainWin used to >> "make" Softimage. I have glibc versions 3.4 - 3.4.13. So all is working >> as it should, except when I'm inside Softimage. >> >> I wonder if there is a magic way to "break free" from the Softimage >> environment to be able to use the system environment. >> >> And devs.. for the next version that you release (which would be the >> first for the Singapore team). Make *sure* you are using the *same* >> python version and modules that Maya are using. Or I will... be very sad... >> >> regards >> stefan andersson > > Is there a /usr/lib64 directory inside the Softimage directory? If so, you > could try to make a softlink to the system-wide version of libstdc++.so.6 > > Mats >