I rather not since that might break softimage. And I would have to do
that in each machine that has softimage.

Regards
Stefan


On Feb 24, 2013, at 16:05, Mats Bertil Tegner
<mats.bertil.teg...@gmail.com> wrote:

> On 02/24/2013 03:54 PM, Stefan Andersson wrote:
>> I know, and it's damn hard to try and get the source code from Autodesk
>> to recompile Softimage :)
>>
>> I think this is more a MainWin thing, which glibc that MainWin used to
>> "make" Softimage. I have glibc versions 3.4 - 3.4.13. So all is working
>> as it should, except when I'm inside Softimage.
>>
>> I wonder if there is a magic way to "break free" from the Softimage
>> environment to be able to use the system environment.
>>
>> And devs.. for the next version that you release (which would be the
>> first for the Singapore team). Make *sure* you are using the *same*
>> python version and modules that Maya are using. Or I will... be very sad...
>>
>> regards
>> stefan andersson
>
> Is there a /usr/lib64 directory inside the Softimage directory? If so, you 
> could try to make a softlink to the system-wide version of libstdc++.so.6
>
> Mats
>

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