I suspect the pieces from the shattered object are either interpenetrating
right from start or have a collision offset greater than zero. Or you have
found a bug.
One thing I found is that I shattered a cube with Implosia and then applied
a Momentum DRB. When I start simulating it kind of explodes instead of
just coming down. If I shatter the same cube with the ICE shatter compound
and then I apply the MOM DRB it behaves different and it comes down as it
should. This is odd...
2013/2/26 Stefan Kubicek <s...@tidbit-images.com>
Hey Rob,
thanks for the heads up. The change list includes lots of issues I
reported some months ago,
I'm glad to see version 4 is taking shape since 3 did have some
unnecessary limitations
and oddities which are being addressed now as it seems. It's such a cool
piece of software
with so much potential....
There seems to be a new version coming:
http://www.si-community.com/**community/viewtopic.php?f=4&t=**3427<http://www.si-community.com/community/viewtopic.php?f=4&t=3427>
Rob
\/-------------\/-------------**---\/
On 26-2-2013 7:40, Leonard Koch wrote:
From my experience of working with Momentum/Implosia on a few jobs and
watching some of the videos by MirVadim I would say, that RayFire is
better and a lot more intuitive for complex shattering.
The actual simulation speed and directability of the shattered pieces
however is many times better in Momentum.
For actual production I would be a lot more confident to make a
simulation look the way it is supposed to with Momentum.
Shattering, dynamic UVs and mainly caching are all still a bite iffy
with exocortex's solution, but the directability is unbeaten.
On Tue, Feb 26, 2013 at 4:54 AM, Emilio Hernandez <emi...@e-roja.com
<mailto:emi...@e-roja.com>> wrote:
How far is Implosia with Momentum to achieve something like this?
http://www.youtube.com/watch?**feature=player_embedded&v=**
mn3ifA1gcD8#<http://www.youtube.com/watch?feature=player_embedded&v=mn3ifA1gcD8#>
!
I need to break a wall earthquake style with ceiling coming down,
small fragments, etc., and wondering if I can beat this Ray Fire
stuff with Implosia and Momentum. Need to win this gig.
Thx.
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--
------------------------------**-------------
Stefan Kubicek Co-founder
------------------------------**-------------
keyvis digital imagery
Wehrgasse 9 - Grüner Hof
1050 Vienna Austria
Phone: +43/699/12614231
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Stefan Kubicek Co-founder
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keyvis digital imagery
Wehrgasse 9 - Grüner Hof
1050 Vienna Austria
Phone: +43/699/12614231
--- www.keyvis.at ste...@keyvis.at ---
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--confidential and for the recipient only--