ok I'm now embarrassed for saying modelling stick instead of stack. *blush*
On 1 March 2013 20:53, Rob Chapman <tekano....@gmail.com> wrote: > what? boy you are going to feel embarrassed when you turn off 'time > varying' in the emit properties. > > of couse they stick to emit location in a modelling stick if you set them > afterwards > > > On 1 March 2013 20:46, Philip Melancon <philip.melan...@modusfx.com>wrote: > >> Hi, do any of you know of a way to generate a *stable *surface sample >> set from a geometry? >> >> What I'm trying to do is to have particles stick to a deforming surface >> but I want to avoid the use a simulation tree (for animation purposes). It >> should be a simple thing to do, but there doesn't seem to be any built in >> way to do it, at least none that I've found so far. >> >> I assumed that a sample set generated in the modelling stack would either >> stick to the deforming geo by itself, or that we could simply create an ice >> tree in the animation stack that would read/write the location back to the >> position. It's quite frustrating to see that something as "simple" as this >> needs a simulated tree. >> >> -- >> Philip Melancon >> Lead crowd TD >> Modus FX >> >> >