ok I'm now embarrassed for saying modelling stick instead of stack. *blush*



On 1 March 2013 20:53, Rob Chapman <tekano....@gmail.com> wrote:

> what? boy you are going to feel embarrassed when you turn off 'time
> varying' in the emit properties.
>
> of couse they stick to emit location in a modelling stick if you set them
> afterwards
>
>
> On 1 March 2013 20:46, Philip Melancon <philip.melan...@modusfx.com>wrote:
>
>>  Hi, do any of you know of a way to generate a *stable *surface sample
>> set from a geometry?
>>
>> What I'm trying to do is to have particles stick to a deforming surface
>> but I want to avoid the use a simulation tree (for animation purposes). It
>> should be a simple thing to do, but there doesn't seem to be any built in
>> way to do it, at least none that I've found so far.
>>
>> I assumed that a sample set generated in the modelling stack would either
>> stick to the deforming geo by itself, or that we could simply create an ice
>> tree in the animation stack that would read/write the location back to the
>> position. It's quite frustrating to see that something as "simple" as this
>> needs a simulated tree.
>>
>> --
>> Philip Melancon
>> Lead crowd TD
>> Modus FX
>>
>>
>

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