That's what I thought, but with Emission Type = Surface the points move
around as the surface deforms (even with Time Varying off).
Emission Type = Point works ok.
On 01/03/2013 2:53 PM, Rob Chapman wrote:
what? boy you are going to feel embarrassed when you turn off 'time
varying' in the emit properties.
of couse they stick to emit location in a modelling stick if you set
them afterwards
On 1 March 2013 20:46, Philip Melancon <philip.melan...@modusfx.com
<mailto:philip.melan...@modusfx.com>> wrote:
Hi, do any of you know of a way to generate a /stable /surface
sample set from a geometry?
What I'm trying to do is to have particles stick to a deforming
surface but I want to avoid the use a simulation tree (for
animation purposes). It should be a simple thing to do, but there
doesn't seem to be any built in way to do it, at least none that
I've found so far.
I assumed that a sample set generated in the modelling stack would
either stick to the deforming geo by itself, or that we could
simply create an ice tree in the animation stack that would
read/write the location back to the position. It's quite
frustrating to see that something as "simple" as this needs a
simulated tree.
--
Philip Melancon
Lead crowd TD
Modus FX