Hi Manuel, Redshift doesn't currently support multiple framebuffers (or "render elements"), but it's in the plan.
-Nicolas On Wed, Mar 13, 2013 at 7:53 PM, Manuel Huertas Marchena < lito...@hotmail.com> wrote: > Hi Nicolas, > > This looks very interesting, props to you guys, I am looking forward for > the video as well, if possible! > I have a question, what about framebuffer support in softimage with > redshif, is it similar worflow as mr/vray? ...Haven't found that on the > documentation, maybe I missed that. > > Thanks > > Cheers > > > -Manuel > > > Date: Thu, 14 Mar 2013 13:01:28 +1100 > > Subject: Re: Announcing Redshift - Biased GPU Renderer > > From: ahmidou....@gmail.com > > To: softimage@listproc.autodesk.com > > > > > 77 secs for the Living room, that's impressive!! > > ----------------------------------------------- > > Ahmidou Lyazidi > > Director | TD | CG artist > > http://vimeo.com/ahmidou/videos > > > > > > 2013/3/14 Nicolas Burtnyk <nico...@redshift3d.com>: > > > Hey guys, > > > > > > Thanks for the great responses. I think I've responded to everyone who > sent > > > an alpha request, but if you think I missed you, please shoot me an > email to > > > remind me :) > > > > > > Also, I wanted to share some render times as we ran some more tests > this > > > afternoon comparing the GTX 470, GTX 670 and GTX Titan (which we > actually > > > received after the announcement went out) for the scenes we posted. > > > > > > Some of this info is also on our announcement thread on CGTalk > > > (http://forums.cgsociety.org/showthread.php?f=59&t=1098062). > > > > > > Gargoyle 1280x720 (jp_studio_icp_1280.png) > > > GTX 470: 35 seconds > > > GTX 670: 27 seconds > > > GTX Titan: 17 seconds > > > > > > Car 1024x683 (mazda_1024.png) > > > GTX 470: 75 seconds > > > GTX 670: 65 seconds > > > GTX Titan: 39 seconds > > > > > > Evermotion Living Room 1200x1000 (AI_V8_S10_1200.png) > > > GTX 470: 155 seconds > > > GTX 670: 123 seconds > > > GTX Titan: 77 seconds > > > > > > Classroom 1024x512 (classroom.png) > > > GTX 470: 129 seconds - ok I exaggerated a bit when I said 2 minutes :) > > > GTX 670: 96 seconds > > > GTX Titan: 49 seconds > > > > > > Please also bear in mind that we're still just in alpha and constantly > > > improving performance. We're kind of obsessed with speed :) > > > > > > > > > > > > > > > On Wed, Mar 13, 2013 at 12:17 PM, Len Krenzler <l...@creativecontrol.ca > > > > > wrote: > > >> > > >> Exactly! This is VERY interesting. Hope I can test (sent request > > >> already) :) > > >> > > >> > > >> > > >> On 3/13/2013 12:33 PM, Nicolas Burtnyk wrote: > > >> > > >> Yes - I'll try to make a video of that if I can get set up correctly > for > > >> it. > > >> > > >> Note that this is 2 mins on a GTX 470 which is nothing special in > terms of > > >> GPUs. You can expect significantly better times with a GTX 580 for > example. > > >> I don't have official times for that card, but I'd guess under 1.5 > minutes. > > >> > > >> These kinds of times really underscore the power of biased rendering. > > >> When you need to reduce noise, you have a lot more options than > "let's just > > >> throw a ton more samples at the whole thing". > > >> > > >> > > >> > > >> > > >> On Wed, Mar 13, 2013 at 11:28 AM, olivier jeannel > > >> <olivier.jean...@noos.fr> wrote: > > >>> > > >>> The classroom is really 2min render ? > > >>> > > >>> Congrats to you, sending a request :) > > >>> > > >>> Le 13/03/2013 19:18, Steven Caron a écrit : > > >>> > > >>> congrats to you and your team! i was wondering when we would see/hear > > >>> about your work. > > >>> > > >>> it would be great to see a video demonstration of redshift in > softimage. > > >>> > > >>> > > >>> On Wed, Mar 13, 2013 at 11:12 AM, Nicolas Burtnyk > > >>> <nico...@redshift3d.com> wrote: > > >>>> > > >>>> Hello folks, > > >>>> > > >>>> In March of last year, 2 colleagues and I left our jobs as software > > >>>> developers in the games industry to form our own company - Redshift. > > >>>> Our goal was to apply our experience with graphics hardware to the > > >>>> problem of "offline" rendering. > > >>>> Artists friends had been asking us for years why Mental Ray and > other > > >>>> renderers were not taking advantage of the GPU. > > >>>> As the ideas bounced around in our heads, we figured we'd take a > crack > > >>>> at it. As it turns out, it's really freakin' hard, but not > impossible! > > >>>> > > >>>> Today, we're very excited to announce the official launch of > Redshift > > >>>> v0.1 alpha, to our knowledge, the world's first fully > GPU-accelerated biased > > >>>> renderer. > > >>>> Redshift supports multiple GI solutions: Brute-Force GI, Irradiance > > >>>> Caching (aka Final Gather), Irradiance Point Cloud (aka Light > Cache) and > > >>>> Photon Mapping (GI and Caustics). > > >>>> All are fully GPU-accelerated and perform many times faster than > similar > > >>>> CPU-based offerings. > > >>>> > > >>>> A problem that plagues many GPU renderers on the market is that > they are > > >>>> limited by the available VRAM on the graphics card (and most > systems have > > >>>> significantly less VRAM than main memory). Redshift addresses this > by using > > >>>> an out-of-core architecture for geometry and textures allowing you > to render > > >>>> scenes with tens of millions of polygons and gigabytes of textures > with > > >>>> off-the-shelf, inexpensive hardware. > > >>>> > > >>>> Redshift currently integrates directly with Softimage 2011 through > 2013 > > >>>> and Maya 2011 through 2013 on Windows XP or higher. 3ds Max support > is in > > >>>> development. To run Redshift, you'll need an NVidia graphics card > > >>>> supporting compute 1.2 or higher with 1GB VRAM or more. > > >>>> > > >>>> You can check out our website http://www.redshift3d.com for more > info. > > >>>> > > >>>> We're currently in closed alpha, and looking to find some interested > > >>>> alpha testers on this list. > > >>>> Our goals for alpha are to shake out bugs and gather feedback from > users > > >>>> to help focus our development efforts. > > >>>> > > >>>> If you're interested in taking Redshift for a spin, drop me an > email at > > >>>> nico...@redshift3d.com. > > >>>> > > >>>> Some sample renders: > > >>>> http://s3.redshift3d.com/jp_studio_icp_1280.png > > >>>> http://s3.redshift3d.com/mazda_1024.png > > >>>> http://s3.redshift3d.com/AI_V8_S10_1200.png > > >>>> > > >>>> And the classroom scene from the "Octane Render" thread from a > couple > > >>>> weeks ago. 2 minutes on a single GeForce GTX 470. > > >>>> http://s3.redshift3d.com/classroom.png > > >>>> > > >>>> I'd also like to thank all of those on this list who've answered my > > >>>> various questions about the XSI SDK. Your help has made our > integration of > > >>>> Redshift with Softimage very strong. > > >>>> > > >>>> Cheers! > > >>>> > > >>>> Nicolas > > >>>> > > >>> > > >>> > > >> > > >> > > >> > > >> -- > > >> _________________________________________________ > > >> > > >> Len Krenzler - Creative Control Media Productions > > >> > > >> Phone: 780.463.3126 > > >> > > >> www.creativecontrol.ca - l...@creativecontrol.ca > > > > > > > > >