Hi Manuel,

Redshift doesn't currently support multiple framebuffers (or "render
elements"), but it's in the plan.

-Nicolas


On Wed, Mar 13, 2013 at 7:53 PM, Manuel Huertas Marchena <
lito...@hotmail.com> wrote:

> Hi Nicolas,
>
> This looks very interesting, props to you guys, I am looking forward for
> the video as well, if possible!
> I have a question, what about framebuffer support in softimage with
> redshif, is it similar worflow as mr/vray? ...Haven't found that on the
> documentation, maybe I missed that.
>
> Thanks
>
> Cheers
>
>
> -Manuel
>
> > Date: Thu, 14 Mar 2013 13:01:28 +1100
> > Subject: Re: Announcing Redshift - Biased GPU Renderer
> > From: ahmidou....@gmail.com
> > To: softimage@listproc.autodesk.com
>
> >
> > 77 secs for the Living room, that's impressive!!
> > -----------------------------------------------
> > Ahmidou Lyazidi
> > Director | TD | CG artist
> > http://vimeo.com/ahmidou/videos
> >
> >
> > 2013/3/14 Nicolas Burtnyk <nico...@redshift3d.com>:
> > > Hey guys,
> > >
> > > Thanks for the great responses. I think I've responded to everyone who
> sent
> > > an alpha request, but if you think I missed you, please shoot me an
> email to
> > > remind me :)
> > >
> > > Also, I wanted to share some render times as we ran some more tests
> this
> > > afternoon comparing the GTX 470, GTX 670 and GTX Titan (which we
> actually
> > > received after the announcement went out) for the scenes we posted.
> > >
> > > Some of this info is also on our announcement thread on CGTalk
> > > (http://forums.cgsociety.org/showthread.php?f=59&t=1098062).
> > >
> > > Gargoyle 1280x720 (jp_studio_icp_1280.png)
> > > GTX 470: 35 seconds
> > > GTX 670: 27 seconds
> > > GTX Titan: 17 seconds
> > >
> > > Car 1024x683 (mazda_1024.png)
> > > GTX 470: 75 seconds
> > > GTX 670: 65 seconds
> > > GTX Titan: 39 seconds
> > >
> > > Evermotion Living Room 1200x1000 (AI_V8_S10_1200.png)
> > > GTX 470: 155 seconds
> > > GTX 670: 123 seconds
> > > GTX Titan: 77 seconds
> > >
> > > Classroom 1024x512 (classroom.png)
> > > GTX 470: 129 seconds - ok I exaggerated a bit when I said 2 minutes :)
> > > GTX 670: 96 seconds
> > > GTX Titan: 49 seconds
> > >
> > > Please also bear in mind that we're still just in alpha and constantly
> > > improving performance. We're kind of obsessed with speed :)
> > >
> > >
> > >
> > >
> > > On Wed, Mar 13, 2013 at 12:17 PM, Len Krenzler <l...@creativecontrol.ca
> >
> > > wrote:
> > >>
> > >> Exactly! This is VERY interesting. Hope I can test (sent request
> > >> already) :)
> > >>
> > >>
> > >>
> > >> On 3/13/2013 12:33 PM, Nicolas Burtnyk wrote:
> > >>
> > >> Yes - I'll try to make a video of that if I can get set up correctly
> for
> > >> it.
> > >>
> > >> Note that this is 2 mins on a GTX 470 which is nothing special in
> terms of
> > >> GPUs. You can expect significantly better times with a GTX 580 for
> example.
> > >> I don't have official times for that card, but I'd guess under 1.5
> minutes.
> > >>
> > >> These kinds of times really underscore the power of biased rendering.
> > >> When you need to reduce noise, you have a lot more options than
> "let's just
> > >> throw a ton more samples at the whole thing".
> > >>
> > >>
> > >>
> > >>
> > >> On Wed, Mar 13, 2013 at 11:28 AM, olivier jeannel
> > >> <olivier.jean...@noos.fr> wrote:
> > >>>
> > >>> The classroom is really 2min render ?
> > >>>
> > >>> Congrats to you, sending a request :)
> > >>>
> > >>> Le 13/03/2013 19:18, Steven Caron a écrit :
> > >>>
> > >>> congrats to you and your team! i was wondering when we would see/hear
> > >>> about your work.
> > >>>
> > >>> it would be great to see a video demonstration of redshift in
> softimage.
> > >>>
> > >>>
> > >>> On Wed, Mar 13, 2013 at 11:12 AM, Nicolas Burtnyk
> > >>> <nico...@redshift3d.com> wrote:
> > >>>>
> > >>>> Hello folks,
> > >>>>
> > >>>> In March of last year, 2 colleagues and I left our jobs as software
> > >>>> developers in the games industry to form our own company - Redshift.
> > >>>> Our goal was to apply our experience with graphics hardware to the
> > >>>> problem of "offline" rendering.
> > >>>> Artists friends had been asking us for years why Mental Ray and
> other
> > >>>> renderers were not taking advantage of the GPU.
> > >>>> As the ideas bounced around in our heads, we figured we'd take a
> crack
> > >>>> at it. As it turns out, it's really freakin' hard, but not
> impossible!
> > >>>>
> > >>>> Today, we're very excited to announce the official launch of
> Redshift
> > >>>> v0.1 alpha, to our knowledge, the world's first fully
> GPU-accelerated biased
> > >>>> renderer.
> > >>>> Redshift supports multiple GI solutions: Brute-Force GI, Irradiance
> > >>>> Caching (aka Final Gather), Irradiance Point Cloud (aka Light
> Cache) and
> > >>>> Photon Mapping (GI and Caustics).
> > >>>> All are fully GPU-accelerated and perform many times faster than
> similar
> > >>>> CPU-based offerings.
> > >>>>
> > >>>> A problem that plagues many GPU renderers on the market is that
> they are
> > >>>> limited by the available VRAM on the graphics card (and most
> systems have
> > >>>> significantly less VRAM than main memory). Redshift addresses this
> by using
> > >>>> an out-of-core architecture for geometry and textures allowing you
> to render
> > >>>> scenes with tens of millions of polygons and gigabytes of textures
> with
> > >>>> off-the-shelf, inexpensive hardware.
> > >>>>
> > >>>> Redshift currently integrates directly with Softimage 2011 through
> 2013
> > >>>> and Maya 2011 through 2013 on Windows XP or higher. 3ds Max support
> is in
> > >>>> development. To run Redshift, you'll need an NVidia graphics card
> > >>>> supporting compute 1.2 or higher with 1GB VRAM or more.
> > >>>>
> > >>>> You can check out our website http://www.redshift3d.com for more
> info.
> > >>>>
> > >>>> We're currently in closed alpha, and looking to find some interested
> > >>>> alpha testers on this list.
> > >>>> Our goals for alpha are to shake out bugs and gather feedback from
> users
> > >>>> to help focus our development efforts.
> > >>>>
> > >>>> If you're interested in taking Redshift for a spin, drop me an
> email at
> > >>>> nico...@redshift3d.com.
> > >>>>
> > >>>> Some sample renders:
> > >>>> http://s3.redshift3d.com/jp_studio_icp_1280.png
> > >>>> http://s3.redshift3d.com/mazda_1024.png
> > >>>> http://s3.redshift3d.com/AI_V8_S10_1200.png
> > >>>>
> > >>>> And the classroom scene from the "Octane Render" thread from a
> couple
> > >>>> weeks ago. 2 minutes on a single GeForce GTX 470.
> > >>>> http://s3.redshift3d.com/classroom.png
> > >>>>
> > >>>> I'd also like to thank all of those on this list who've answered my
> > >>>> various questions about the XSI SDK. Your help has made our
> integration of
> > >>>> Redshift with Softimage very strong.
> > >>>>
> > >>>> Cheers!
> > >>>>
> > >>>> Nicolas
> > >>>>
> > >>>
> > >>>
> > >>
> > >>
> > >>
> > >> --
> > >> _________________________________________________
> > >>
> > >> Len Krenzler - Creative Control Media Productions
> > >>
> > >> Phone: 780.463.3126
> > >>
> > >> www.creativecontrol.ca - l...@creativecontrol.ca
> > >
> > >
> >
>

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