hey jules

so you are setting the weights in the modeling stack? and using them in the
animation stack?

s


On Thu, Mar 14, 2013 at 11:44 AM, Jules Stevenson
<droolz...@googlemail.com>wrote:

> Hmm, actually this is not so cool - just the process of reading in the
> cached attribute required (a copy of EnvelopeWeightsPerDeformer) and
> setting it to the envelope weights is slowing down the env operator to a
> pretty unintuitive level... This leaves no room for optimization as far as
> I can see, there's nothing simpler I can do. Any one have any other
> thoughts on methods to use for this?
>
>
> On Thu, Mar 14, 2013 at 4:19 PM, Jules Stevenson <droolz...@googlemail.com
> > wrote:
>
>> Doh, of course. Thanks Vladimir.
>>
>>
>> On Thu, Mar 14, 2013 at 4:09 PM, Vladimir Jankijevic <
>> vladi...@elefantstudios.ch> wrote:
>>
>>> cache it and use a switch to load the cached data or re-evaluate the
>>> tree.
>>>
>>>
>>> On Thu, Mar 14, 2013 at 12:02 PM, Jules Stevenson <
>>> droolz...@googlemail.com> wrote:
>>>
>>>> I'm building a tool which sets data to weights via ICE (an auto
>>>> weighter). What I need it to do is working great, however, as it's ICE, it
>>>> executes all the time - whenever a deformer is moved it re-evaluates the
>>>> tree. The tree is slow. What I really need is some way of making the ice
>>>> data persistent without constantly re-evaluating, In an ideal world this
>>>> would mean when I disconnect the Ice Node, the data that it has written to
>>>> the weights *doesn't* disappear.
>>>>
>>>> I know the easiest way to achieve this is freeze the object, but
>>>> because this is an iterative user tool it's not an ideal workflow. Anyone
>>>> got an ideas if something like this is possible?
>>>>
>>>> Many thanks,
>>>>
>>>> Jules
>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>> ---------------------------------------
>>> Vladimir Jankijevic
>>> Technical Direction
>>>
>>> Elefant Studios AG
>>> Lessingstrasse 15
>>> CH-8002 Zürich
>>>
>>> +41 44 500 48 20
>>>
>>> www.elefantstudios.ch
>>> ---------------------------------------
>>>
>>
>>
>

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