hey jules so you are setting the weights in the modeling stack? and using them in the animation stack?
s On Thu, Mar 14, 2013 at 11:44 AM, Jules Stevenson <droolz...@googlemail.com>wrote: > Hmm, actually this is not so cool - just the process of reading in the > cached attribute required (a copy of EnvelopeWeightsPerDeformer) and > setting it to the envelope weights is slowing down the env operator to a > pretty unintuitive level... This leaves no room for optimization as far as > I can see, there's nothing simpler I can do. Any one have any other > thoughts on methods to use for this? > > > On Thu, Mar 14, 2013 at 4:19 PM, Jules Stevenson <droolz...@googlemail.com > > wrote: > >> Doh, of course. Thanks Vladimir. >> >> >> On Thu, Mar 14, 2013 at 4:09 PM, Vladimir Jankijevic < >> vladi...@elefantstudios.ch> wrote: >> >>> cache it and use a switch to load the cached data or re-evaluate the >>> tree. >>> >>> >>> On Thu, Mar 14, 2013 at 12:02 PM, Jules Stevenson < >>> droolz...@googlemail.com> wrote: >>> >>>> I'm building a tool which sets data to weights via ICE (an auto >>>> weighter). What I need it to do is working great, however, as it's ICE, it >>>> executes all the time - whenever a deformer is moved it re-evaluates the >>>> tree. The tree is slow. What I really need is some way of making the ice >>>> data persistent without constantly re-evaluating, In an ideal world this >>>> would mean when I disconnect the Ice Node, the data that it has written to >>>> the weights *doesn't* disappear. >>>> >>>> I know the easiest way to achieve this is freeze the object, but >>>> because this is an iterative user tool it's not an ideal workflow. Anyone >>>> got an ideas if something like this is possible? >>>> >>>> Many thanks, >>>> >>>> Jules >>>> >>>> >>>> >>> >>> >>> -- >>> --------------------------------------- >>> Vladimir Jankijevic >>> Technical Direction >>> >>> Elefant Studios AG >>> Lessingstrasse 15 >>> CH-8002 Zürich >>> >>> +41 44 500 48 20 >>> >>> www.elefantstudios.ch >>> --------------------------------------- >>> >> >> >