You are right. I was a bit too exclusive. Ofc that if you have tool that do one thing really faster and better then there is reason to implement it in pipeline. But Having 1 application for modeling, another one for texturing, completely different one for rig and animation and count goes on and on.... 5 or more applications to balance with.... Even if you assemble team of 5 people each to work in single one there are a lot more problems in keeping workflow fluid.
On Tue, Mar 26, 2013 at 11:19 AM, Stefan Kubicek <s...@tidbit-images.com>wrote: > What you say is true when you rule out > > - Time needed to learn a second (or nth ) app. > - Time needed to maintain a second (or nth app (i.e. learn how to > work/code around bugs any app has) > - Non-waterproof data exchange between n apps. > > I see this working for special purposes though, like doing dynamics in > Houdini, the rest in Soft, or Fluids in Naiad or Realflow, the rest in > Maya, or like Blur: everything Max except character Rigging and animation, > more or less at least. Spreading the butter too thin across many different > packages just causes a lot of overhead imho, so even while you _can_ use a > different app for every step of the way, chances are good you don't want to > once you start looking at total cost of operation. > > > > > > > Maybe it´s time to say goodbye to the one app does everything approach >> and embrace >> the possibilities of having to pick from the whole range of solutions >> more. >> >> The grain of salt is, it´s less effective to keep the exponentially >> bigger amount >> of options in mind and also invest the time to find a workflow that >> actually works. >> >> It´s like building a PC from scratch instead of getting a tested >> workstation from a vendor. >> It may be cheaper to roll your own but it´s more work to do all the >> development and R&D yourself. >> >> Therefor, the Autodesk suites should actually be cheaper than buying any >> one of the 3d apps, >> since it actually takes the whole suite to get something done you would >> initially expect >> to work straight out of one box... >> >> >> Cheers, >> >> tim >> >> >> >> >> On 26.03.2013 04:04, Luc-Eric Rousseau wrote: >> >>> http://www.autodesk.com/**products/autodesk-softimage/**overview<http://www.autodesk.com/products/autodesk-softimage/overview> >>> >>> > > -- > ------------------------------**------------- > Stefan Kubicek > ------------------------------**------------- > keyvis digital imagery > Alfred Feierfeilstraße 3 > A-2380 Perchtoldsdorf bei Wien > Phone: +43/699/12614231 > www.keyvis.at ste...@keyvis.at > -- This email and its attachments are -- > --confidential and for the recipient only-- > >