You are right. I was a bit too exclusive. Ofc that if you have tool that do
one thing really faster and better then there is reason to implement it in
pipeline.
But Having 1 application for modeling, another one for
texturing, completely different one for rig and animation and count goes on
and on.... 5 or more applications to balance with....
Even if you assemble team of 5 people each to work in single one there are
a lot more problems in keeping workflow fluid.


On Tue, Mar 26, 2013 at 11:19 AM, Stefan Kubicek <s...@tidbit-images.com>wrote:

> What you say is true when you rule out
>
> - Time needed to learn a second (or nth ) app.
> - Time needed to maintain a second (or nth app (i.e. learn how to
> work/code around bugs any app has)
> - Non-waterproof data exchange between n apps.
>
> I see this working for special purposes though, like doing dynamics in
> Houdini, the rest in Soft, or Fluids in Naiad or Realflow, the rest in
> Maya, or like Blur: everything Max except character Rigging and animation,
> more or less at least. Spreading the butter too thin across many different
> packages just causes a lot of overhead imho, so even while you _can_ use a
> different app for every step of the way, chances are good you don't want to
> once you start looking at total cost of operation.
>
>
>
>
>
>
>  Maybe it´s time to say goodbye to the one app does everything approach
>> and embrace
>> the possibilities of having to pick from the whole range of solutions
>> more.
>>
>> The grain of salt is, it´s less effective to keep the exponentially
>> bigger amount
>> of options in mind and also invest the time to find a workflow that
>> actually works.
>>
>> It´s like building a PC from scratch instead of getting a tested
>> workstation from a vendor.
>> It may be cheaper to roll your own but it´s more work to do all the
>> development and R&D yourself.
>>
>> Therefor, the Autodesk suites should actually be cheaper than buying any
>> one of the 3d apps,
>> since it actually takes the whole suite to get something done you would
>> initially expect
>> to work straight out of one box...
>>
>>
>> Cheers,
>>
>> tim
>>
>>
>>
>>
>> On 26.03.2013 04:04, Luc-Eric Rousseau wrote:
>>
>>> http://www.autodesk.com/**products/autodesk-softimage/**overview<http://www.autodesk.com/products/autodesk-softimage/overview>
>>>
>>>
>
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