That would be Splendid Ahmidou !!! i would owe you a debt in the afterlife !


On 29 March 2013 08:40, Ahmidou Lyazidi <ahmidou....@gmail.com> wrote:

> That's why I talked about workarounds, and I'm not talking about ICE here.
>
> When I started my brush I was a C++ newbie, but now I'm sure it's just a
> matter of a few days, it's really not that complicated, I'll try to
> finish/improve it a soon as my contract is finished and release it for free.
>
> anyway, I only found this about max brush, I can't find any tolopology
> brush modifier:
>
> http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-CA6D812A-C92B-4037-8810-E0257C6B61AE.htm,topicNumber=d30e127452
>
> and this:
>
> http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/files/GUID-C87493C2-6E85-4DCB-A0AC-F355A9AA174F.htm<http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-1D637181-862A-49C9-B6BE-4E7982549C57.htm,topicNumber=d30e119519>
> that can be replaced by this in SI: https://vimeo.com/41703655#at=0
>
> you can as Piotrek for his swim uvs:
> https://vimeo.com/46540432
>
>
> Cheers
> -----------------------------------------------
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
>
>
> 2013/3/29 Matt Lind <ml...@carbinestudios.com>
>
>> I think the point is that many of these features are not readily
>> available out of the box.  We have to write the tools ourselves and there
>> are many blockades to getting the job done.****
>>
>> ** **
>>
>> I have the ICE compound Guillame LaForge sent out last year, but it’s a
>> bit hit and miss.  We’re not supporting ICE in our pipeline yet due to
>> instability when using ICE on reference models.  80% of our content is
>> referenced models.  I cannot let ICE compounds run amok in scenes that
>> become referenced models and are reused in hundreds of other scenes.  We
>> don’t have the bandwidth to manage such a situation.****
>>
>> ** **
>>
>> Paint – Softimage is light years behind everybody else.  That is the
>> point.  Their animation-first mindset has been an obstacle to developing a
>> pipeline as the parts we need most are modeling and texturing.  Animation
>> is nice, but it too lacks a lot of tools and workflows expected out of the
>> box.****
>>
>> ** **
>>
>> Max does have tools to modify topology as our character artist showed me
>> the tools a year or so ago spurring me to request the same from Softimage.
>> They had the ability to pinch and pull, displace, as well as cut into the
>> mesh almost like Zbrush.  ZBrush was definitely more robust, but what Max
>> offered was enough for what we needed to do.  I’m not a Max user, so don’t
>> ask me the names of the tools.  The best I can remember was something to do
>> with a graphite toolset and the brush has the ability to have operators
>> assigned to it so they could be painted on meshes.  It was intuitive –
>> something which softimage’s paint workflow is anything but.****
>>
>>
>> Matt****
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ahmidou Lyazidi
>> *Sent:* Wednesday, March 27, 2013 4:32 PM
>>
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: Softimage 2014****
>>
>> ** **
>>
>> Hi Matt, as you moved to 2013 lately, there might be workarounds for some
>> of you problems.****
>>
>> *
>> Preserve UVs*: I think it's not publicly available, but piotrek did a
>> swim UVs for explicit using the custom tool SDK, so it's doable.
>>
>> *Pain*t: A Maya Artisan like paint tool is also possible, I have an
>> unfinished one, it's only doing push and smooth, but working, I also never
>> found the time to implement undo/redo.****
>>
>> Also I'm not sure that maya and max have a brush to modify topology.****
>>
>>
>> *Locking topology*: Since 2012 there is a pin UVs that survive to freeze.
>> I'm surprise that a all levels locked ICE tree can be freezed (bug?!),
>> but you ca still make an operator that will lock a point and all it's
>> attached properties.****
>>
>> Locked operators are not freezable.****
>>
>> ** **
>>
>> Cheers****
>>
>> -----------------------------------------------
>> Ahmidou Lyazidi
>> Director | TD | CG artist
>> http://vimeo.com/ahmidou/videos****
>>
>
>

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