All you need to do is pluck an axis out of the transform and use that as your direction vector. You can do that with the matrix to 3D vector converters.
Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Sent: Friday, March 29, 2013 6:55 PM To: softimage@listproc.autodesk.com Subject: set raycast direction with a Null? I have a null I'm using to raycast onto a mesh and it working pretty good, but I want to be able to adjust the direction by rotating the null and I can't seem to get this to work. There is a direction to rotation node, but there doesn't seem to be a rotation to direction node. Any help is appreciated.