Very nice.

I want to use Redshift3d now, too.

mental ray has already wasted too much of my life time.

Cheers,

tim

On 02.04.2013 20:37, Octavian Ureche wrote:
Speaking of the wolf....
Was just getting ready to post it.

So here it is:
https://dl.dropbox.com/u/2109634/classroom_dof_moblur_animation_v02.mov

A couple of notes on it though. It had around 3 min / frame (some frames i
saw 2:40 min).
The thing is, i'm using brute force for the primary rays, since i'm still
trying to understand the engine, and
it's the slowest approach of all. Also i doubled the rays since the still
image to make sure it looks neat (someone mentioned noise for that one), so
now it's 1024 rays. Another thing i did was to lower the screen radius to 8
on the IPC and raise the samples per pixel to 64. Kept a pretty low setting
on the dof (128 samples), and put a higher sampling on the moblur (512).
That's why, if you look frame by frame, you will see some noise in the dof.

All in all, given that, with proper knowledge of the engine and a different
primary ray approach like IC, one could surely take the rendertime down,
i'm still impressed by a noiseless brute force solution that does dof and
moblur in under 3 mins/frame. Oh, and i have a 3 year old gtx470 with 1 gb
vram.
And i just started using redshift yesterday :)

Cheers,
Octav


On Tue, Apr 2, 2013 at 9:23 PM, Tim Leydecker <bauero...@gmx.de> wrote:

Hi Octavian,


is an update/sequence render of the (animated) classroom scene available
already?

Would be really interesting how the DOF/MoB and GI play together with
animation
and how long it takes to get the results smooth across frames.

Cheers,


tim




On 01.04.2013 23:37, Octavian Ureche wrote:

yap,

i have some time to kill tomorrow so i'll give it a go.
see know how it turns out



On Tue, Apr 2, 2013 at 12:29 AM, Andreas Bystrom
<andreas.byst...@gmail.com>**wrote:

  octavian, could you render a small animation with that exact setup? with
say a camera move and some animated objects inside the room?




On Tue, Apr 2, 2013 at 8:11 AM, Doeke Wartena <clankil...@gmail.com
wrote:

  Can someone tell me why so many renderers are CPU based? And what is the
up and downside apart from speed.


2013/4/1 Len Krenzler <l...@creativecontrol.ca>

    It is a fantastic render engine.  That grain can easily be removed by
a little tweaking and not much more render time.

- Len

On 4/1/2013 12:49 PM, Andres Stephens wrote:

Wow, I got access to the Alpha, and I'm really digging it also! But I
haven't got a sample scene to benchmark yet. But I like what you've got
there, and great times!

But.. are you happy with the grain in the image?

Thanks for sharing the image. =)

-Draise



   ------------------------------

From: okt...@gmail.com
Date: Mon, 1 Apr 2013 19:17:32 +0300
Subject: Re: Announcing Redshift - Biased GPU Renderer
To: softimage@listproc.autodesk.**com<softimage@listproc.autodesk.com>

Crossposting and a little OT but i just had to share this.
Took some time today and finally fiddled a bit with redshift.
1:41 mins on a gtx470 with the old classroom scene (10 min for material
setup, 1 hr to figure out the settings).
Dof and motionblur straight from the renderer.

   I really dig it so far.

   Cheers,
Octav

   PS.and i managed to finish the vray displacement test scene which i
have to cleanup and share later today.





   [image: Inline image 1]



--
______________________________**___________________

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126
www.creativecontrol.ca - l...@creativecontrol.ca





--
Andreas Byström
Weta Digital







Reply via email to