I got drunk with a couple of Icelandish friends instead.

That helped quite a bit.

Still rendered a F-stop animation of the classroom scene with DOF
just to find out that the DOF is jittering badly when I came home.

I used mental ray.

I´m totally fed up with this now.

Thanks for sharing your testsequence.

At least I can switch to an Arnold Pass for comparison and
have really nice, believable lightdistribution, even if it
is currently still a tough punch to the rendertimes.

Am looking forward to the slow-mo test but am already deeply impressed.

The Redshift guys didn´t reply to my alpha request, so I guess
I´ll have to wait that one out.

Cheers,


tim








On 02.04.2013 20:59, Octavian Ureche wrote:
Just to put some salt on that wound...did i mention i was archiving a
project and reading my mails while this was rendering?
It's the weirdest feeling in the world to render something, and then look
at the processor threads and see them all on idle.


On Tue, Apr 2, 2013 at 9:46 PM, Tim Leydecker <bauero...@gmx.de> wrote:

Very nice.

I want to use Redshift3d now, too.

mental ray has already wasted too much of my life time.

Cheers,

tim


On 02.04.2013 20:37, Octavian Ureche wrote:

Speaking of the wolf....
Was just getting ready to post it.

So here it is:
https://dl.dropbox.com/u/**2109634/classroom_dof_moblur_**
animation_v02.mov<https://dl.dropbox.com/u/2109634/classroom_dof_moblur_animation_v02.mov>

A couple of notes on it though. It had around 3 min / frame (some frames i
saw 2:40 min).
The thing is, i'm using brute force for the primary rays, since i'm still
trying to understand the engine, and
it's the slowest approach of all. Also i doubled the rays since the still
image to make sure it looks neat (someone mentioned noise for that one),
so
now it's 1024 rays. Another thing i did was to lower the screen radius to
8
on the IPC and raise the samples per pixel to 64. Kept a pretty low
setting
on the dof (128 samples), and put a higher sampling on the moblur (512).
That's why, if you look frame by frame, you will see some noise in the
dof.

All in all, given that, with proper knowledge of the engine and a
different
primary ray approach like IC, one could surely take the rendertime down,
i'm still impressed by a noiseless brute force solution that does dof and
moblur in under 3 mins/frame. Oh, and i have a 3 year old gtx470 with 1 gb
vram.
And i just started using redshift yesterday :)

Cheers,
Octav


On Tue, Apr 2, 2013 at 9:23 PM, Tim Leydecker <bauero...@gmx.de> wrote:

  Hi Octavian,


is an update/sequence render of the (animated) classroom scene available
already?

Would be really interesting how the DOF/MoB and GI play together with
animation
and how long it takes to get the results smooth across frames.

Cheers,


tim




On 01.04.2013 23:37, Octavian Ureche wrote:

  yap,

i have some time to kill tomorrow so i'll give it a go.
see know how it turns out



On Tue, Apr 2, 2013 at 12:29 AM, Andreas Bystrom
<andreas.byst...@gmail.com>****wrote:


   octavian, could you render a small animation with that exact setup?
with

say a camera move and some animated objects inside the room?




On Tue, Apr 2, 2013 at 8:11 AM, Doeke Wartena <clankil...@gmail.com

wrote:


   Can someone tell me why so many renderers are CPU based? And what is
the

up and downside apart from speed.


2013/4/1 Len Krenzler <l...@creativecontrol.ca>

     It is a fantastic render engine.  That grain can easily be
removed by

a little tweaking and not much more render time.

- Len

On 4/1/2013 12:49 PM, Andres Stephens wrote:

Wow, I got access to the Alpha, and I'm really digging it also! But I
haven't got a sample scene to benchmark yet. But I like what you've
got
there, and great times!

But.. are you happy with the grain in the image?

Thanks for sharing the image. =)

-Draise



    ------------------------------

From: okt...@gmail.com
Date: Mon, 1 Apr 2013 19:17:32 +0300
Subject: Re: Announcing Redshift - Biased GPU Renderer
To: softimage@listproc.autodesk.****com<softimage@listproc.**
autodesk.com <softimage@listproc.autodesk.com>>


Crossposting and a little OT but i just had to share this.
Took some time today and finally fiddled a bit with redshift.
1:41 mins on a gtx470 with the old classroom scene (10 min for
material
setup, 1 hr to figure out the settings).
Dof and motionblur straight from the renderer.

    I really dig it so far.

    Cheers,
Octav

    PS.and i managed to finish the vray displacement test scene which
i
have to cleanup and share later today.





    [image: Inline image 1]



--
______________________________****___________________


Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126
www.creativecontrol.ca - l...@creativecontrol.ca





--
Andreas Byström
Weta Digital










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