Why not petition SDK improvement ?

on a side note, has anyone seen the updates to mudbox ?! the new topology
tools look pretty sassy !


On 10 April 2013 18:21, Eric Cosky <e...@cosky.com> wrote:

> Just to add to the discussion, when I made EssGeo (a geometry plugin,
> http://www.boundingboxgames.com/tools/essgeo) I had to disable a couple
> of features due to problems with cluster management. Namely, a random
> cluster op and a greeble op. I think they could have been pretty useful
> tools.****
>
> ** **
>
> I made an imgur gallery that showed the features I had to abandon, check
> it out here: http://imgur.com/a/5T7v0****
>
> ** **
>
> It’s been a while since I wrote all this, but if memory serves I couldn’t
> find what I needed for cluster management in the C++ API, so I had to
> resort to this sort of thing which basically builds a VB command to make
> changes to clusters:****
>
> ** **
>
>
> CString prefix = cluster.GetFullName() + L", " + pname + L".poly[";****
>
>
> if(ecount > 0)****
>
>
> {****
>
>
> CString arg = prefix + L"0-" + CString(CValue(pcount-1)) + L"]";****
>
>
> args[0] = arg;****
>
>
> status = Application().ExecuteCommand(L"RemoveFromCluster", args, val);***
> *
>
>
> DEBUG_ASSERT_OK(status);****
>
>
> }****
>
> ****
>
> ** **
>
> This of course is pretty slow compared to a proper native API, but it
> generally solved that part of the problem and in practice wasn’t a
> performance problem since clusters didn’t change all the time.****
>
> ** **
>
> Unfortunately I had to yank these features because I could never get them
> stable. Changing anything that changed cluster data had the potential to
> crash Softimage. I usually assume when something doesn’t work that it’s my
> fault, because there always seems to be a tendency for things to actually
> turn out to be my fault the moment I point the finger somewhere else, but
> in this case I wound up convinced the cluster management internals of
> Softimage was buggy and there was nothing I could do about it. I’d love to
> be wrong so I could fix my plugin but this thread suggests otherwise.****
>
> ** **
>
> If someone on the Softimage dev team would like the source code to this
> plugin along with an already-built version with these features enabled in
> order to fix the crash and see a specific example of what cluster API
> changes would be useful,  I’d be happy to provide it.****
>
> ** **
>
> -Eric Cosky****
>
> ** **
>
> ** **
>
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sebastien Sterling
>
> *Sent:* Tuesday, April 09, 2013 5:40 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Softimage 2014****
>
> ** **
>
> If these things are to hard to accomplish for third party people, then
> what realistic chance is there that they will ever be implemented ? is what
> i want to know, Autodesk don't exactly have a good track record of treating
> there customers as a valid source of input... is there some secret ballot
> where this stuff gets decided ?****
>
> Also, is the problem that the SDK is just too archaic ? does it need a
> complete rewrite ? or are aspects of the code unavailable or illegal to be
> changed to/by scripters ? if so does Autodesk have the ability to make the
> code available ?****
>
> ** **
>
> On 9 April 2013 09:27, Eugen Sares <softim...@keyvis.at> wrote:****
>
> Oil on my fire.
> That cluster SDK restriction really really sucks. It is the reason why
> there never were any good topology/modelling addons from 3rd parties, which
> leads to stagantion if there aren't any new "factory" modelling tools
> brought also.
> In 3ds max or Maya, all kinds of plugins are available, completely
> natural. Not so in Softimage.
> The few ICE modelling tools like Cap are nice, but slow. Native code is
> nice and fast.
>
> Luc-Eric mentioned once, ICE was meant to be the "new SDK", that's why
> this cluster update mechanism has been implemented for ICE already.
> Imho that's an excuse. ICE complements the SDK, it is NOT a replacement!
> Cluster updates should be supported by the SDK as well, even if it is
> complicated, and thus somewhat of a challenge for a 3rd party dev.
> Try us! Provide a good code example alongside, and we'll do fine.
>
> Be wise and do it. Please.
>
>
>
> Am 09.04.2013 09:08, schrieb Piotrek Marczak:****
>
> Just give us proper SDK and let community do the rest. ****
>
> ** **
>
> "****
>
> Softimage currently does not fully support custom topology operators. The
> problem is that any cluster or cluster property will not properly update
> when a topology operator adds or removes points that belong to the cluster.
> In the worst case Softimage may crash. Hence custom topology operators
> should only be used in the more limited scenario of objects that do not
> have any clusters. Once the geometry is ready it would be possible to
> freeze the object to remove the custom topology operators (but leave the
> result of their evaluation), then to add the clusters and other operators.
> ****
>
> "****
>
> ??****
>
> ** **
>
> 2013/4/8 olivier jeannel <olivier.jean...@noos.fr>****
>
> They do modo for birds ?
>
> Le 08/04/2013 20:27, pete...@skynet.be a écrit :****
>
> I’m pretty sure there’s neither gentlemen nor ladies on this list.****
>
>  ****
>
> as for Modo vs SI – a little bird tells me there’s more important issues
> at stake than selection.****
>
>  ****
>
>  ****
>
> *From:* Rob Chapman <tekano....@gmail.com> ****
>
> *Sent:* Monday, April 08, 2013 3:35 PM****
>
> *To:* ron...@toonafish.nl ; softimage@listproc.autodesk.com ****
>
> *Subject:* Re: Softimage 2014****
>
>  ****
>
> now now gentlemen, there are ladies present on the list too!  ****
>
>  ****
>
> lets just say , when it comes to apps and selection methods, leave the
> race courses for the race horses..!****
>
>  ****
>
> :)****
>
>  ****
>
>  ****
>
> ** **
>
> On 8 April 2013 15:32, Toonafish <ron...@toonafish.nl> wrote:****
>
> ...but I prefer brunettes with bigger boobs. If you get the idea J
>
> That's prolly because bigger boobs aren't obstructed so much, so they are
> much easier to select in shaded mode ;-)
>
> - Ronald****
>
>  ****
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>

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