Looks like a Motion tools or EmTopo-job.. Or gimme a call and I can do it in Cinema for u (mwaaahaha)
Cheers M ;) On 08/05/2013, at 09.53, Morten Bartholdy <x...@colorshopvfx.dk> wrote: > Basically I need something similar to the shown effect here: > > https://dl.dropboxusercontent.com/u/763668/ICE/Wipe_Matte_ICE_Test_01.mov > > - only I either need a sort of trigger or a texturemap lookup because I would > like the tiles to stay big after the null passes, so I can use it as an > advanced wipe for revealing a shaded surface. > > I imagine it would be less interactive but simpler to set up using a > texturemap wipe sequence, look that up and drive values from it. > > The interactive version should likely be having a box moving along the object > triggering a transfomation which takes place and then leaves the particles in > their new state. This, I guess, would involve states and conditional stuff, > so a way beyond my ICE capabilities :/ > > I am contemplating setting it up with detached polygons and use an inset > deformer to scale the polys - this means I would probably avoid the rotation > since that would be more complex to set up, but I would have shape, > orientation and relative size of each poly correct so I would not need to set > that in an ICE tree. > > I would still need a way to drive it with a texturemap wipe sequence though, > so that is what I am looking for atm. > > Morten > > > > Den 7. maj 2013 kl. 18:49 skrev Alan Fregtman <alan.fregt...@gmail.com>: > > I'd recommend setting the weightmap weights to a custom attribute, and using > locations (Get Closest Location, Index/ID To Location, etc.) to get the > value of said attribute. > > When you fetch from a location it usually adapts or interpolates to the > correct context. If you show an example of what you're trying to do it'll be > easier to help you. > > > > > > On Tue, May 7, 2013 at 11:44 AM, Morten Bartholdy < x...@colorshopvfx.dk > > wrote: > I have something sort of working atm, but still need to control the scaling > dynamically. I tried painting a weightmap on the base geometry and accessing > that in the ICE tree in order to multiply parameters, but run into the old > context mismatch between per point of object and per particle data. How do I > get that working? > > Morten > > > > > > Den 7. maj 2013 kl. 16:35 skrev Morten Bartholdy < x...@colorshopvfx.dk >: > > > I am working on an effect which could be done by animating an extrude/inset > of polygons while deleting or hiding the rest of the polygons, effectively > making a polygon grow from very small until it forms the shape of an object > together with all it adjacent polygons. > > Now I would like to do this dynamically, ie. either drive the effect along > the object using one or more of the following methods: a weightmap gradient, > an animated texture map, a null which initiates the change or a volume which > initiates the effect. This means it would probably be a good idea to set it > up in ICE. I have gone through the sample scenes to see if there are bits and > pieces I can use, but I am wondering if there are specific tools or tutorials > available that could help me achieve this effect. > > Any tips and pointers are much appreciated - thanks! > > Morten > > > > > >