oh cool! ya, would be nice to share what you learned make the generic brush better for others wishing to make their own brush based tool
s On Thu, May 9, 2013 at 1:03 PM, Ahmidou.xsi <ahmidou....@gmail.com> wrote: > I mean using some parts of your simple brush, currently I'm not using the > pickBuffer but raycasting. > > Le 10 mai 2013 à 01:17, Steven Caron <car...@gmail.com> a écrit : > > awesome! > > btw, merged with mine? what do you mean? > > *written with my thumbs > > On May 9, 2013, at 5:21 AM, Ahmidou Lyazidi <ahmidou....@gmail.com> wrote: > > Hi Steven, it's still very wip, I'll release the sources as soon as I'll > have cleaned the code > I also want to merge it with yours. > > By the way, it's updated :) > <http://www.si-community.com/community/viewtopic.php?f=13&t=1735&p=12643#p12643> > http://www.si-community.com/community/viewtopic.php?f=13&t=1735&p=12643#p12643 > > Cheers > A. > > ----------------------------------------------- > Ahmidou Lyazidi > Director | TD | CG artist > <http://vimeo.com/ahmidou/videos>http://vimeo.com/ahmidou/videos > > > 2013/5/9 Steven Caron < <car...@gmail.com>car...@gmail.com> > >> @ahmidou >> >> if you don't have plans to market/sell it, maybe share the code? >> >> >> On Wed, May 8, 2013 at 9:27 PM, Ahmidou Lyazidi < <ahmidou....@gmail.com> >> ahmidou....@gmail.com> wrote: >> >>> Hi Sebastien, >>> There is a 64bit version in the archive, and you can smooth/relax by >>> choosing the option in the RMB menu. >>> By the way I have an updated version at home with the undo working, I'll >>> post it tonight >>> >>> ----------------------------------------------- >>> Ahmidou Lyazidi >>> Director | TD | CG artist >>> <http://vimeo.com/ahmidou/videos>http://vimeo.com/ahmidou/videos >>> >>> >>> 2013/5/9 Sebastien Sterling < <sebastien.sterl...@gmail.com> >>> sebastien.sterl...@gmail.com> >>> >>>> I'm not a coder unfortunately, :- ( but yes I'd definitely buy a >>>> finished version with relax and symmetry, I have stated as much on previous >>>> threads. (i don't know much about development costs) >>>> >>>> >>>> >>>> On 9 May 2013 02:09, Steven Caron < >>>> <car...@gmail.com>car...@gmail.com>wrote: >>>> >>>>> no, the first post shows he updated it. >>>>> >>>>> ya, no relax... maybe ask him for the source code so you can make the >>>>> changes? or offer to pay him? >>>>> >>>>> s >>>>> >>>>> >>>>> On Wed, May 8, 2013 at 4:35 PM, Sebastien Sterling >>>>> <<sebastien.sterl...@gmail.com> >>>>> sebastien.sterl...@gmail.com> wrote: >>>>> >>>>>> Yes i have seen this before, however it is only for 32 bit ? i still >>>>>> think it is impressive, but it doesn't have the most important tool the >>>>>> relax tool, the one tool that would complete mudbox... so they horde it >>>>>> as >>>>>> a maya exclusive... >>>>>> >>>>>> >>>>>> On 9 May 2013 01:07, Steven Caron < <car...@gmail.com> >>>>>> car...@gmail.com> wrote: >>>>>> >>>>>>> for the time being... >>>>>>> >>>>>>> LivePaint - Ahmidou >>>>>>> <http://www.si-community.com/community/viewtopic.php?t=1735> >>>>>>> http://www.si-community.com/community/viewtopic.php?t=1735 >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Wed, May 8, 2013 at 3:51 PM, Sebastien Sterling >>>>>>> <<sebastien.sterl...@gmail.com> >>>>>>> sebastien.sterl...@gmail.com> wrote: >>>>>>> >>>>>>>> yes building ice in maya does sound excessively enterprising, which >>>>>>>> is why i asked if it would be doable as supposed to viable. i'm much >>>>>>>> more >>>>>>>> interested in a simple artisan tool counterpart for softimage >>>>>>>> there would be a nice place for it, right on the shelf beneath the >>>>>>>> weight painting tooles :P >>>>>>>> >>>>>>>> >>>>>>>> On 8 May 2013 23:58, Alan Fregtman < <alan.fregt...@gmail.com> >>>>>>>> alan.fregt...@gmail.com> wrote: >>>>>>>> >>>>>>>>> Code in html? They don't do the browser plugin anymore. >>>>>>>>> >>>>>>>>> You're right about the other things as far as I know though. Write >>>>>>>>> a tool in Fabric and it's usable from Maya and Softimage. Their hair >>>>>>>>> system >>>>>>>>> example is essentially an example of that. Their viewport integration >>>>>>>>> seems >>>>>>>>> to be cross-platform. >>>>>>>>> >>>>>>>>> They have painting samples already, and a brush API, so it's not >>>>>>>>> so far fetched to make an artisan tools clone if you were so >>>>>>>>> inclined, and >>>>>>>>> can code. >>>>>>>>> >>>>>>>>> An ICE clone? That's harder. :p >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> On Wed, May 8, 2013 at 5:33 PM, Sebastien Sterling >>>>>>>>> <<sebastien.sterl...@gmail.com> >>>>>>>>> sebastien.sterl...@gmail.com> wrote: >>>>>>>>> >>>>>>>>>> Apologies for resurrecting this topic, only i was chatting to our >>>>>>>>>> character fx supervisor about Fabric, and it got me thinking, would >>>>>>>>>> it be >>>>>>>>>> possible to create something like ice in fabric engine, but for >>>>>>>>>> maya? i >>>>>>>>>> mean possible, not viable, i don't want to see ice in maya, i was >>>>>>>>>> just >>>>>>>>>> wondering what are the limits, it sounds like an sdk away from home, >>>>>>>>>> could >>>>>>>>>> one make deformers operators, could you make a version of artisan >>>>>>>>>> sculpt >>>>>>>>>> tools for softimage with deformers linked to brushes ? would it all >>>>>>>>>> have to >>>>>>>>>> happen in a second interface, or is there a way of integrating it >>>>>>>>>> seamlessly with what is already there in maya and softimages UI, >>>>>>>>>> also i was >>>>>>>>>> told that you can code in html and the KL core does the heavy >>>>>>>>>> lifting is >>>>>>>>>> this right ? sorry again if any of this in inacurate >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On 20 April 2013 21:02, Paul Doyle < <technove...@gmail.com> >>>>>>>>>> technove...@gmail.com> wrote: >>>>>>>>>> >>>>>>>>>>> Don't get me wrong - Yeti is great software, and the guys at >>>>>>>>>>> Peregrine are very smart. I was just responding to the comments >>>>>>>>>>> about >>>>>>>>>>> Fabric :) >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On 20 April 2013 13:33, Sebastien Sterling >>>>>>>>>>> <<sebastien.sterl...@gmail.com> >>>>>>>>>>> sebastien.sterl...@gmail.com> wrote: >>>>>>>>>>> >>>>>>>>>>>> Hello Paul, i have in fact seen the demo for the hair module, >>>>>>>>>>>> and in general the fabric engine looks amazing, up until now i was >>>>>>>>>>>> under >>>>>>>>>>>> the impression it was going to be some external application that >>>>>>>>>>>> would >>>>>>>>>>>> instance things back into softimage or maya, i was not aware that >>>>>>>>>>>> you >>>>>>>>>>>> intended to integrate it into both applications, i'm curious and >>>>>>>>>>>> very eager >>>>>>>>>>>> to see what this might look like :) >>>>>>>>>>>> >>>>>>>>>>>> the thing i like with yeti after having seen it in action is >>>>>>>>>>>> the interaction model is really solid, you have a node based >>>>>>>>>>>> editor to >>>>>>>>>>>> build your simulation tree where your setting live like ice, but >>>>>>>>>>>> you can >>>>>>>>>>>> also come in and comb and tweek the guides manually, its also >>>>>>>>>>>> really >>>>>>>>>>>> cleaver about instancing. more to the point its very specifically >>>>>>>>>>>> built for >>>>>>>>>>>> "artists" to create production quality hair. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On 20 April 2013 18:15, Paul Doyle < <technove...@gmail.com> >>>>>>>>>>>> technove...@gmail.com> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Just to clarify - the Creation >>>>>>>>>>>>> modules<http://fabricengine.com/creation-modules/>are designed to >>>>>>>>>>>>> be much more 'out of the box' than the Creation Platform >>>>>>>>>>>>> itself (which, as you rightly say, is a tool for building tools). >>>>>>>>>>>>> Right now >>>>>>>>>>>>> we're focused on modules for locomotion/crowds (Horde), scene >>>>>>>>>>>>> assembly >>>>>>>>>>>>> (Stage) and vegetation (Flora). >>>>>>>>>>>>> >>>>>>>>>>>>> Tufty (the hair module) is on hold at the moment but we'll >>>>>>>>>>>>> pick it up again later this year (sooner if someone wants us to >>>>>>>>>>>>> build them >>>>>>>>>>>>> a hair system). When it's made available it will provide out of >>>>>>>>>>>>> the box >>>>>>>>>>>>> functionality, and run standalone as well as inside Maya and >>>>>>>>>>>>> Softimage >>>>>>>>>>>>> (which I think is a pretty good attempt at " its nice to have >>>>>>>>>>>>> a production ready out of the box solution identical and >>>>>>>>>>>>> compatible >>>>>>>>>>>>> everywhere in the world"). The preview >>>>>>>>>>>>> video<https://vimeo.com/51762811>that we released last year >>>>>>>>>>>>> already showed a viable workflow - we just want >>>>>>>>>>>>> to do a lot more with it before we release anything. >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> On 20 April 2013 11:54, Sebastien Sterling >>>>>>>>>>>>> <<sebastien.sterl...@gmail.com> >>>>>>>>>>>>> sebastien.sterl...@gmail.com> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> i would have thought the more third party willing to develop >>>>>>>>>>>>>> on softimage platform the better, yes the fabric engine looks >>>>>>>>>>>>>> really >>>>>>>>>>>>>> promising, but its still not a "solution" its a tool designed to >>>>>>>>>>>>>> create >>>>>>>>>>>>>> other tools, as powerful a tool it is to a TD or coder, in this >>>>>>>>>>>>>> instance >>>>>>>>>>>>>> its like replacing ice with something even more sophisticated and >>>>>>>>>>>>>> specialised, >>>>>>>>>>>>>> >>>>>>>>>>>>>> To give you another example, i don't know if any of you have >>>>>>>>>>>>>> seen the Psyop ruffle feather engine, that is ice based and >>>>>>>>>>>>>> amazing, but i >>>>>>>>>>>>>> can't create somthing like that, we can't all go away for a year >>>>>>>>>>>>>> or 2 and >>>>>>>>>>>>>> become TD's in order to build our own little feather systems in >>>>>>>>>>>>>> ice, >>>>>>>>>>>>>> sometimes its nice to have a production ready out of the box >>>>>>>>>>>>>> solution >>>>>>>>>>>>>> identical and compatible everywhere in the world. >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> On 20 April 2013 12:48, Nick Angus < <n...@altvfx.com> >>>>>>>>>>>>>> n...@altvfx.com> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> Have you had a look at fabric engines vimeo page? They >>>>>>>>>>>>>>> have started a fur package probably more as a tech demo at this >>>>>>>>>>>>>>> stage, but >>>>>>>>>>>>>>> they may be planning to complete it as a full package. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> It would of course be maya/soft compatible, and you know its >>>>>>>>>>>>>>> good if Helge Mathee had anything to do with it! >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> N >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Sent from my Windows Phone >>>>>>>>>>>>>>> ------------------------------ >>>>>>>>>>>>>>> From: Sebastien Sterling <sebastien.sterl...@gmail.com> >>>>>>>>>>>>>>> Sent: 19/04/2013 7:26 PM >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> To: <softimage@listproc.autodesk.com> >>>>>>>>>>>>>>> softimage@listproc.autodesk.com >>>>>>>>>>>>>>> Subject: Yeti for Softimage >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Hello List. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> I just wanted to perform a quick survey of what solutions >>>>>>>>>>>>>>> people are using for hair/fur/feathers in softimage these days. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> recently a new tool has become available on the market, its >>>>>>>>>>>>>>> a production ready all in one hair/feather solution. it's >>>>>>>>>>>>>>> called Yeti >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> <http://peregrinelabs.com/yeti/> >>>>>>>>>>>>>>> http://peregrinelabs.com/yeti/ >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> The hair module in softimage doesn't seem to have aged >>>>>>>>>>>>>>> well, and i know what a lot of you are thinking, ice already >>>>>>>>>>>>>>> gives us a >>>>>>>>>>>>>>> multitude of ways to develop hair solutions... However, there >>>>>>>>>>>>>>> doesn't seem >>>>>>>>>>>>>>> to be any universal go to hair solution for softimage. this can >>>>>>>>>>>>>>> be a >>>>>>>>>>>>>>> problem for numerous reasons. and as good as ice is, it's short >>>>>>>>>>>>>>> comings >>>>>>>>>>>>>>> can't be ignored (ex: styling tools?) >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> I wrote an email to Peregrine asking if there where any >>>>>>>>>>>>>>> plans for a port to XSI, they responded as follows: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Hi Sebastien, >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Thank you for the great feedback - we have investigated Yeti >>>>>>>>>>>>>>> integration for rendering preview which may be available in a >>>>>>>>>>>>>>> later version >>>>>>>>>>>>>>> but at this time we're not planning an XSI version of the >>>>>>>>>>>>>>> editing tools. >>>>>>>>>>>>>>> Adding in support for a whole new 3D application is a large >>>>>>>>>>>>>>> task and we >>>>>>>>>>>>>>> haven't had enough demand for an XSI version at this stage. If >>>>>>>>>>>>>>> at some >>>>>>>>>>>>>>> point that changes and it looks like a studio may commit to a >>>>>>>>>>>>>>> large number >>>>>>>>>>>>>>> of licenses we could afford to do this. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> So yes, i guess I'm asking who would like Yeti to come to >>>>>>>>>>>>>>> softimage, and if Not, why? >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> good day :) >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >